Ranger (One)
Ranger class [1]
Class Group: Experts
Primary Abiliy: Dexterity, Wisdom
Unofficial Description: Rangers are expert trackers with a strong knowledge of terrain.[1]
Level | Proficiency Bonus |
Class Features | Cantrips | —Prepared Spells per Spell Level— | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1st | 2nd | 3rd | 4th | 5th | |||||||||
1st | +2 | Expertise, Favored Enemy, Spellcasting | 2 | 2 | — | — | — | — | |||||
2nd | +2 | Fighting Style | 2 | 2 | — | — | — | — | |||||
3rd | +2 | Ranger Subclass | 2 | 3 | — | — | — | — | |||||
4th | +2 | Feat | 2 | 3 | — | — | — | — | |||||
5th | +3 | Extra Attack | 2 | 4 | 2 | — | — | — | |||||
6th | +3 | Subclass Feature | 2 | 4 | 2 | — | — | — | |||||
7th | +3 | Roving | 2 | 4 | 3 | — | — | — | |||||
8th | +3 | Feat | 2 | 4 | 3 | — | — | — | |||||
9th | +4 | Expertise | 2 | 4 | 3 | 2 | — | — | |||||
10th | +4 | Subclass Feature | 3 | 4 | 3 | 2 | — | — | |||||
11th | +4 | Tireless | 3 | 4 | 3 | 3 | — | — | |||||
12th | +4 | Feat | 3 | 4 | 3 | 3 | — | — | |||||
13th | +5 | Nature's Veil | 3 | 4 | 3 | 3 | 1 | — | |||||
14th | +5 | Subclass Feature | 3 | 4 | 3 | 3 | 1 | — | |||||
15th | +5 | Feral Senses | 3 | 4 | 3 | 3 | 2 | — | |||||
16th | +5 | Feat | 3 | 4 | 3 | 3 | 2 | — | |||||
17th | +6 | — | 3 | 4 | 3 | 3 | 3 | 1 | |||||
18th | +6 | Foe Slayer | 3 | 4 | 3 | 3 | 3 | 1 | |||||
19th | +6 | Feat | 3 | 4 | 3 | 3 | 3 | 2 | |||||
20th | +6 | Epic Boon | 3 | 4 | 3 | 3 | 3 | 2 |
Creating a Ranger
[1] Class Group: Experts
Primary Ability: Dexterity, Wisdom
To create a Ranger, consult the following lists, which provide Hit Points, Proficiencies, and Armor Training. If you’re making a 1st-level character, also consult the “Starting Equipment” section, and if you’re using the multiclassing rules, see the “Multiclassing and the Ranger” section.
Then look at the Ranger table to see the Class Features you get at each level in this Class. The descriptions of those features appear in the “Ranger Class Features” section.
Hit Points
Hit Dice: 1d10 per Ranger level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points per Level after 1st: 1d10 (or 6) + your Constitution modifier
Proficiencies
Saving Throws: Strength, Dexterity.
Skills: Choose 3 from Athletics, Stealth, Survival (or choose
three from Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, and Survival).
Weapons: Simple Weapons, Martial Weapons
Tools: None
Armor Training
Light Armor, Medium Armor, Shields
Starting Equipment
As a 1st-level character, you start with the following equipment, or you can forgo it and spend GP on equipment of your choice. Arrows (20), Explorer's Pack, Longbow, Quiver, Scimitar, Shortsword, Studded Leather Armor, 8 gp
Multiclassing and the Ranger
If your group uses the multiclassing rules in the Player's Handbook, here’s what you need to know if you choose Ranger as one of your Classes.
Ability Score Minimum. 13 Dexterity and Wisdom.
Proficiencies. Martial Weapons and one Skill.
Armor Training. Light Armor, Medium Armor, and Shield.
Spell Slots. Half your Ranger levels (rounded up).
List of Ranger Subclasses
3 official and unofficial Ranger subclasses.
Subclass | Summary | Canon | Source |
---|---|---|---|
Beast Master | This ranger subclass forms a special bond with a beast, utilizing Primal power. | false | UA 2023 Player's Handbook Playtest 6, "Varied" |
Gloom Stalker | Gloom stalkers draw power from the Shadowfell. | false | UA 2023 Player's Handbook Playtest 6, "Varied" |
Hunter | This ranger subclass specializes in knowledge of its prey. | false | UA 2023 Player's Handbook Playtest 6, "Varied" |
Sources and Notes
- ↑ 1.0 1.1 1.2 summarized from — Jeremy Crawford, with Christopher Perkins, Ray Winninger (29 September 2022). UA 2022 Expert Classes. (Dungeons and Dragons One D&D) Wizards of the Coast. © Wizards of the Coast. Descriptions are unofficial summaries.
One D&D is Playtest Material Only These game mechanics are in draft form, usable in your D&D campaign but not refined by full game development and editing. They aren’t officially part of the game and aren’t permitted in D&D Adventurers League events, nor are they available for use on D&D Beyond. |
— D&D Beyond One D&D Playtest material |
Unearthed Arcana The material in Unearthed Arcana is not Official Material. It is presented for playtesting and to spark your imagination. These game mechanics are in draft form, usable in your campaign but not refined by final game development and editing. They are not officially part of the game. For these reasons, material in this column is not legal in D&D Adventurers League events. |
—Notice on most 5e Unearthed Arcana PDFs |
Armor Type | Light Armor, Medium Armor, Shields + |
Author | UA 2022 Expert Classes + and "Varied" + |
Canon | false + |
Class Ability | Dexterity + and Wisdom + |
Class Group | Experts + |
Equipment | Arrows (20), Explorer's Pack, Longbow, Quiver, Scimitar, Shortsword, Studded Leather Armor, 8 gp + |
Equipment Cost | 0 + |
Features | Strength, Dexterity + and Expertise, Favored Enemy, Spellcasting, Fighting Style, Ranger Subclass, Feat, Extra Attack, Roving, Tireless, Nature's Veil, Feral Senses, Foe Slayer, Epic Boon + |
Hit Dice | 1d10 + |
Is Class | true + |
Length | 20 + |
MC Ability | 13 Dexterity and Wisdom. + |
MC Armor | Light Armor, Medium Armor, and Shield. + |
MC Proficiencies | Martial Weapons and one Skill. + |
MC Spell Slots | Half your Ranger levels (rounded up). + |
Name | Ranger + |
OneDnD Playtest | true + |
Publication | UA 2022 Expert Classes + and "Varied" + |
Save | Strength, Dexterity + |
Skill | Athletics, [[SRD5:Steal … Athletics, Stealth, Survival (or choose
three from Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, and Survival) Stealth]], and Survival) + |
SortText | Ranger One + |
Summary | Rangers are expert trackers with a strong knowledge of terrain. + |
Tools | None + |
Unearthed Arcana | true + |
Weapon | Simple Weapons, Martial Weapons + |