Difference between revisions of "Sight Without Sight (3.5e Trait)"
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[[Summary::While you are blind, either from birth or from some accident, your lack of sight has never impaired your ability to kick ass.]] | [[Summary::While you are blind, either from birth or from some accident, your lack of sight has never impaired your ability to kick ass.]] | ||
− | '''Benefit:''' You gain [[SRD:Tremorsense|tremorsense]] out to 15'. At every odd level your tremorsense range increases by 5' up to a maximum of 60' at level 19. You also gain [[SRD:Blindsense|blindsense]] out to 15' farther than your tremorsense reaches. At 5th level, you gain [[SRD:Blindsight|blindsight]] at the same range as your tremorsense. | + | '''Benefit:''' You gain [[SRD:Tremorsense|tremorsense]] out to 15', though you can discern both unmoving objects and creatures using this tremorsense, unlike normal tremorsense. At every odd level your tremorsense range increases by 5' up to a maximum of 60' at level 19. You also gain [[SRD:Blindsense|blindsense]] out to 15' farther than your tremorsense reaches. At 5th level, you gain [[SRD:Blindsight|blindsight]] at the same range as your tremorsense. |
'''Drawback:''' You automatically fail all Spot checks. | '''Drawback:''' You automatically fail all Spot checks. |
Revision as of 07:25, 25 November 2012
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Blind But to Vibrations
While you are blind, either from birth or from some accident, your lack of sight has never impaired your ability to kick ass.
Benefit: You gain tremorsense out to 15', though you can discern both unmoving objects and creatures using this tremorsense, unlike normal tremorsense. At every odd level your tremorsense range increases by 5' up to a maximum of 60' at level 19. You also gain blindsense out to 15' farther than your tremorsense reaches. At 5th level, you gain blindsight at the same range as your tremorsense.
Drawback: You automatically fail all Spot checks.
Roleplaying Ideas: Characters with this trait may feel uncomfortable without sighted allies to tell them where enemies are, or may try to lull enemies into a false sense of security due to their inability to see.
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