Difference between revisions of "Specialized Heavy Ray (3.5e Spell)"

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|subschool=<!-- subschool of spell if any, name only; ex: Calling -->
 
|subschool=<!-- subschool of spell if any, name only; ex: Calling -->
 
|desc=<!-- spell descriptors; ex: Fire -->Metal
 
|desc=<!-- spell descriptors; ex: Fire -->Metal
|lvl=<!-- classes and spell levels for each class. Please spell out each class in full, and capitalize the names so that they will properly be loaded into the spell lists. Do not make links in this line -->[[Sorcerer]]/[[Wizard]] 5
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|lvl=<!-- classes and spell levels for each class. Please spell out each class in full, and capitalize the names so that they will properly be loaded into the spell lists. Do not make links in this line -->[[Sorcerer]]/[[Wizard]] 6
 
|comp=<!-- spell components and/or foci; ex: V, S  -->V, S, M
 
|comp=<!-- spell components and/or foci; ex: V, S  -->V, S, M
|casttime=<!-- casting time -->Standard action
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|casttime=<!-- casting time -->1 Round
 
|range=<!-- range -->A line of 120 ft
 
|range=<!-- range -->A line of 120 ft
 
|dur=<!-- duration, if dismissible, put {{D}} at the end -->Instantaneous
 
|dur=<!-- duration, if dismissible, put {{D}} at the end -->Instantaneous
 
|tsea=<!-- target (t), targets (ts), effect (e), area (a), or any combination thereof (e.g. "ea") -->e
 
|tsea=<!-- target (t), targets (ts), effect (e), area (a), or any combination thereof (e.g. "ea") -->e
 
|subj=<!-- subject(s) of the spell -->A ray of specialized metallic matter.
 
|subj=<!-- subject(s) of the spell -->A ray of specialized metallic matter.
|save=<!-- what kind of saving throw this spell allows -->Reflex
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|save=<!-- what kind of saving throw this spell allows -->[[Reflex]] (half damage), [[Fortitude]] (sse text)
 
|sr=<!-- does the spell allow spell resistance? -->Yes
 
|sr=<!-- does the spell allow spell resistance? -->Yes
 
|summary=<!-- the summary of the spell that will appear in class spell lists; this will not appear on the spell page -->A ray of specialized metallic matter caught in a high-velocity stream of violent kinetic energy.
 
|summary=<!-- the summary of the spell that will appear in class spell lists; this will not appear on the spell page -->A ray of specialized metallic matter caught in a high-velocity stream of violent kinetic energy.
 
}}
 
}}
  
This spell function as [[Heavy Ray (3.5e Spell)|Heavy Ray]], but inflict damage up to a maximum of 15d12 at level 15. In addition, you can replace the iron ingot used as material component by an ingot of another metal such as Cold Iron, Silver, or Adamantine. The damage of the spell become the same as the ingot metal used for casting it (cold iron, silver, or adamantine), and can bypass DR with the same listed metal.
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This spell function as [[Heavy Ray (3.5e Spell)|Heavy Ray]], but inflict 15d12 damage. In addition, you can replace the iron ingot used as material component by an ingot of another metal such as Cold Iron, Silver, or Adamantine. The damage of the spell become the same as the ingot metal used for casting it (cold iron, silver, or adamantine), and can bypass DR with the same listed metal. If you use an ingot a adamantine, items affected  by this effect are all those with a hardness of 20 or lower (instaed of 10 for Iron, Cold Iron, and Silver, see [[Heavy Ray (3.5e Spell)|Heavy Ray]] for details).  
  
 
For example, a spellcaster using this spell with an ingot of cold iron as material component against a fey creature with a (DR/Cold Iron), byapass the DR of that fey creature, but cannot bypass the (DR/Silver) of the creature behind the fey.  
 
For example, a spellcaster using this spell with an ingot of cold iron as material component against a fey creature with a (DR/Cold Iron), byapass the DR of that fey creature, but cannot bypass the (DR/Silver) of the creature behind the fey.  
  
''Material Component:''  An ingot of 1/2 lb of metal (Iron, Cold Iron, Silver, or Adamantine)
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''Material Component:''  An ingot of 1/2 lb of Iron (5 cp), Cold Iron (1 sp), Silver (10 gp), OR Adamantine (590 gp)
 
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{{3.5e Sorcerer/Wizard Spells Breadcrumb}}<!--repeat for every class which can cast this spell--><br/>
 
{{3.5e Sorcerer/Wizard Spells Breadcrumb}}<!--repeat for every class which can cast this spell--><br/>

Latest revision as of 17:37, 19 May 2022


Homebrew.png
Author: Neostar (talk)
Date Created: April 2022
Status: Finished
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
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Specialized Heavy Ray
Evocation [Metal]
Level: Sorcerer/Wizard 6
Components: V, S, M
Casting time: 1 Round
Range: A line of 120 ft
Effect: A ray of specialized metallic matter.
Duration: Instantaneous
Saving Throw: Reflex (half damage), Fortitude (sse text)
Spell Resistance: Yes

This spell function as Heavy Ray, but inflict 15d12 damage. In addition, you can replace the iron ingot used as material component by an ingot of another metal such as Cold Iron, Silver, or Adamantine. The damage of the spell become the same as the ingot metal used for casting it (cold iron, silver, or adamantine), and can bypass DR with the same listed metal. If you use an ingot a adamantine, items affected by this effect are all those with a hardness of 20 or lower (instaed of 10 for Iron, Cold Iron, and Silver, see Heavy Ray for details).

For example, a spellcaster using this spell with an ingot of cold iron as material component against a fey creature with a (DR/Cold Iron), byapass the DR of that fey creature, but cannot bypass the (DR/Silver) of the creature behind the fey.

Material Component: An ingot of 1/2 lb of Iron (5 cp), Cold Iron (1 sp), Silver (10 gp), OR Adamantine (590 gp)


Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

Article BalanceHigh +
AuthorNeostar +
ComponentV +, S + and M +
DescriptorMetal +
Identifier3.5e Spell +
LevelSorcerer/Wizard 6 +
RangeOther +
Rated ByThe bluez in the dungeon +
RatingRating Pending +
SchoolEvocation +
SummaryA ray of specialized metallic matter caught in a high-velocity stream of violent kinetic energy. +
TitleSpecialized Heavy Ray +