Tazing Shock (3.5e Feat)

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[General] Benefit: When you deal electric damage, target must succeed on a Fortitude saving throw or be paralyzed until they make the save, to a maximum of 1d4+2 rounds. The DC for this save is 13+ the modifier of the ability score relevant to the electric damage.

If the initial save is failed, additional saves are made at the beginning of the target's turn. These additional saves are reduced from the original DC each round by an amount equal to the number of the current round plus the number of every previous round in which a save was made (counting the initial attack as the first round). I.e. if it is the target's first round since the initial damage, the DC is reduced by 2, if it is the second round, the DC is reduced by 5 (2+3), 3rd round is reduced by 9 (2+3+4), and so on until the save is made. If target is hit by this (or similar effect) a second time while making saves to recover, but succeeds on the save to prevent becoming paralyzed, he must continue at his current saves until he breaks the paralyzation. If he fails the new initial save, ongoing saving throws begin anew for the new effect.

This feat cannot be applied to electric damage cause by items.

This feat can be used a number of times per day equal to your character's level. Special: This feat does not affect creatures normally immune to being paralyzed, nor does it affect creatures lacking a nervous system and muscles.



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Identifier3.5e Feat +
PrerequisiteNone +
RatingUnrated +
TitleTazing Shock +
TypeGeneral +