Tazing Shock (3.5e Feat)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Author: Xanthon73 (talk)
Date Created: 22 Jan 2020
Status: Work in progress
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
Rate this article
Discuss this article

Tazing Shock [General] Benefit: You must declare that you are using this feat before prior to applying it (thus, failure to deal electric damage ruins the attempt). When you deal electric damage, target(s) must succeed on a Fortitude saving throw or be paralyzed until they make the save, to a maximum of 1d4+2 rounds. The DC for this save is 10 + ½ your character level + either WIS/INT/CHA modifier (chosen when you take this feat).

If the initial save is failed, additional saves are made at the beginning of each of the target's turn, reducing the DC by 2 each round, until the save is made. Additional uses of tazing shock restart the paralysis and saving throws.

This feat cannot be applied to electric damage cause by items.

This feat can be used a number of times per day equal to half your character's level. This feat does not affect creatures normally immune to being paralyzed, nor does it affect creatures lacking a nervous system and muscles.

Back to Main Page3.5e HomebrewCharacter OptionsFeats

Article BalanceVery High +
AuthorXanthon73 +
Identifier3.5e Feat +
PrerequisiteNone +
RatingUnrated +
SummaryYour electric based attacks are now capable of causing paralysis in enemies +
TitleTazing Shock +
TypeGeneral +