Difference between revisions of "User:Rlyehable/sandbox/2"

From Dungeons and Dragons Wiki
Jump to: navigation, search
m (Perry)
Line 29: Line 29:
 
At 10th level, you can choose a second option from the Fighting Style class feature.  
 
At 10th level, you can choose a second option from the Fighting Style class feature.  
  
===Perry===
+
===Impossible Parry===
Starting at 15th level, you may use your [[SRD5:Reaction|reaction]] to block an attack that would have hit. Make an attack roll. If the result is equal to or more than your opponent's attack roll, the attack misses. This may be done against either a melee or a ranged attack, but has no effect on attacks that do not make an attack roll.
+
Starting at 15th level, you may use your [[SRD5:Reaction|reaction]] to block an attack that would have hit. Make an attack roll with advantage. If the result is equal to or more than your opponent's attack roll, the attack misses. This may be done against either a melee or a ranged attack, but has no effect on attacks that do not make an attack roll.
  
 
===Blink Stike===
 
===Blink Stike===

Revision as of 03:45, 6 September 2016

Homebrew.png
Author: Rlyehable (talk)
Date Created: 2016-09-05
Status: Completed
Editing: Clarity edits only please
Rating box not supported outside of the main namespace.
Rate this article
Discuss this article

The Dervish is a martial archetype for the 5th edition Fighter class.

Dervish

Whether the whirling dervish of the Indian subcontinent, the Norse berserker, or other legendary warriors, the Dervish relies on agility, movement, and quick attacks to win the battle.

Whirlwind Attack

Beginning when you choose this archetype at 3rd level, on your turn when you use the Attack action to make a melee attack, you may use your bonus action to extend your attack to all creatures within reach. Make one attack roll and compare the result to each target's armor class in reach.

Starting at 7th level, the whirlwind attack only applies to enemies, not creatures.

Whirlwind Defense

Also beginning at 3rd level, if not wearing heavy armor, your Dexterity bonus to AC is doubled. In addition, the medium armor maximum Dexterity bonus rises from 2 to 3.

Blitzkrieg

Starting at 7th level, if not wearing heavy armor, you may use your bonus action to both Dash and Disengage if you attack more than one creature with melee attacks on the same turn.

Additional Fighting Style

At 10th level, you can choose a second option from the Fighting Style class feature.

Impossible Parry

Starting at 15th level, you may use your reaction to block an attack that would have hit. Make an attack roll with advantage. If the result is equal to or more than your opponent's attack roll, the attack misses. This may be done against either a melee or a ranged attack, but has no effect on attacks that do not make an attack roll.

Blink Stike

At 18th level, you attain the pinnacle of agility. If you are not wearing heavy armor and your speed is more than zero, all attacks against you are made with disadvantage, and you make all saving throws with advantage.



Back to Main Page5eClassesSubclasses