100% Deathball (3.5e Invocation)

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Author: Remnent4002 (talk)
Date Created: October 2021
Status: Complete
Editing: Clarity edits only please
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100% Deathball
Saiyan Warrior Grand Master; EPIC, Ki Warrior Master; EPIC

Requirements: Beam Blast


"BIGGER!, BIGGER!, BIGGER!, PERFECT!" - TFS Frieza


As a standard action and spending 60 ki, the user creates a huge orb in the balm of their hand. The user may then launch the attack as a ranged touch attack during his turn. This attack automatically deals the normal Ki Volley damage, and the user can spends 5 points of ki to add 2d6 damage to the attack. He may spend 5 ki per class level on the ball.

In addition upon impact the blast explodes in a 150ft radius burst. All creatures caught in the blast take your projectile's full damage, and are entitled to a Reflex save for half damage (the creature that is directly struck is not entitled to a save).

Any creature with an intelligence score of 5 or higher will perceive the attack as extremely dangerous.

Special: The user may spend an addition 400 ki to enhance this attack causing the damage and size of the ball increase drastically.

If the user chooses to enhance Deathball in such a way, the blast radius also increases from 150 ft. to 600 ft and the damage to increase by 100%. (EX 2d6 to 4d6, 4d6 to 8d6, and so on.) In addition if a opponent witnesses the enhancement of Deathball with an intelligence score of 5 or more they must succeed on a will save (DC = 29 + class level + Wisdom Modifier) or on a unsuccessful save be fascinated.

If a creature is knocked to HP were they would be considered dead, the target is treated as if it was effected by disintegration, even if they are immune to such effects.

SuperNova: Use this enhancement with great caution. This enhancement, if used, uses the remainder of the users ki (Min ki of 600). Doing so increases the blast range and size drastically, were even the user may injured by this enhancement of the attack.

Under this enhancement the Deathball now named SuperNova effective blast radius is now 1200ft and the damage is increased 150% (EX 2d6 to 5d6, 4d6 to 10d6, and so on.) This effect does not stack, but overwrites the Special effect.

SuperNova Effects:
Distance Effect
Ground Zero-0.9 miles (0-4750ft) All targets in the blast range range receive full damage from the attack, No save.
1.0-1.9 miles (4750-10032ft) All targets in the blast range range receive half damage from the attack, Reflex save allowed (DC = 29 + (Class level + Dexterity Modifier)*2) for 75% damage
1.9-4.65 miles (10032-24550ft) All targets in the blast range range receive one fourth damage from the attack, Reflex save allowed (DC = 29 + Class level*2 + Dexterity Modifier) for 65% damage.
4.65-5.9 miles (24550-31600ft) All targets in the blast range range receive one fourth damage from the attack, Reflex save allowed (DC = 29 + Class level + Dexterity Modifier) for 50% of damage.

Immediately after the explosion, wind speeds rise to tornado-force winds (although flames are not extinguished, given the heat) within 2 miles of ground zero, which slowly decreases in strength every 1 minute, until it reaches "only" strong winds blowing inward after 5 minutes. After that, prevailing weather conditions may change the effect, but usually not for the rest of the day.


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Article BalanceVery High +
AuthorRemnent4002 +
Identifier3.5e Invocation +
LevelSaiyan Warrior Grand Master + and Ki Warrior Master +
RatingUndiscussed +
SummaryYou create a dark purple or red orb of destruction +
Title100% Deathball +