3.5e Blood Spells
From Dungeons and Dragons Wiki
Back to Main Page → 3.5e Homebrew → Class Ability Components |
Add your own blood spell to Dungeons & Dragons Wiki by clicking the link and following the instructions. |
Blood spells are a special type of spells that use additional casting mechanics. Rules for their effects can be found here
Blood Spells[edit]
Name | Description |
---|---|
Aerobic Step | Temporarily relieve fatigue, or allow the target(s) to hustle for long distances. |
Aggravate Wound | Cause exponential damage over time. |
Bleed | You make sure that the dying finish their journey, opening up wounds that have healed. |
Bloodforge Weapon | Create a weapon out of the iron in your bloodstream. |
Boost Immunity | Share your resistance or immunity to poison and disease with your friends. |
Bruise | A concussive force bursts vessels inside the target, leaving a painful bruise. |
Clean Wound | Clean open wounds to prevent disease and aid heal checks. |
Delay Poison | Prevent the poison from travelling through blood. |
Keen Blood | Make the blood cells of the victim so sharp they cut through his body. |
Life Spark | Release the positive energy hidden inside cells in the blood, turning it into a weapon against the dead. |
Light Drop | Fuel sweet rave parties with your glowing blood. Unf-tsh unf-tsh unf-tsh unf-tsh... |
Needle | Conjure up a small needle useful for extracting blood, injecting substances, or pricking fingers. |
Sharp Blood | Cause exponential damage over time as their blood cells turn into blades. |
Staunch | Rapidly clot wounds, preventing the target from bleeding to death. |
Summon Mosquito | Summon the most annoying thing on the planet, next to your parents. |
Back to Main Page → 3.5e Homebrew → Class Ability Components