Bleed (3.5e Blood Spell)
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|Casting time:||1 swift action|
|Range:||Close (25 ft. + 5 ft./2 levels)|
|Target:||One dying creature|
No matter how hard the warrior pressed his hand over his wound, it would not stop bleeding, until the cold fingers of death overtook him...
You destabilize dying creatures by preventing their blood from clotting. The target takes 1 point of damage and continues dying (unless otherwise immune to the dying condition, such as automatically stabilizing due to a feat or class feature). This spell only works on blood-bearing dying creatures.
Spell Fatigue: 0
HP Cost: 1
Bleed has no ritual casting.