5E Spelljammer (5e Campaign Setting)

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Author: Azzdan (talk)
Date Created: 3/4/2017
Status:
Editing: Clarity edits only please
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Spelljammer[edit]

This is a conversion of the AD&D Spelljammer setting published by TSR to 5th edition. The intent of this conversion is to recreate the feel of the original using the rules from 5ed. The document is a work-in progress and as new 5th edition material is printed expect the rulse here to be changed to comply with the published cannon This page is a conversion of the Spelljammmmer setting to 5E

Players Guide Worlds of Spelljammer Dungeon Master's Guide


Alien races inhabiting the Spelljammer universe included humans, dwarves, xenophobic beholders, rapacious neogi, militant giff (humanoid hippopotami), centaurlike dracons, hubristic elf armadas, spacefaring orcs called "scro", mysterious arcane, the Thri-kreen insectoids, bumbling tinker gnomes, mercantile illithids and simian Hadozee.
Various gear, goods, equipment and magical items available to characters.
List of official and home brewed ships
Supplemental information on spells and enchantments, as well as the nature, uses and practices of magic.
Character Creation
Rules and advice for Creating Characters.
Races
The many races of Spelljammer
Classes
The classes available to characters.
Character Options
All the ways to customize characters.
Gear and Equipment
All the miscellaneous stuff you'll ever need.
Magic
The mystical forces of .
A crystal sphere (also known as a crystal shell) is a gigantic spherical shell which contains an entire planetary system.
Wildspace is similar to the outer space of science fiction, with planets, asteroids and stars, but with different physics.
The phlogiston (also known as "the Flow") is a bright, extremely combustible gas-like medium that exists between the Crystal Spheres.
The Spelljammer is a legendary ship which looks like a gigantic manta ray, and houses an entire city on its back.


History
History, times, eras.
  • [[5E Spelljammer (5e Campaign Setting)/History#|]]
Cultures
Rituals, heirarchies, legends, oral traditions.
Geography and Environment
Places and locations of interest in .
Deities, Demigods, and Heroes
All the divinity in the multiverse.
Cosmology and the Planes
The layout of the cosmos.
Organizations
The groupings of people in .
NPCs, Minions, and Notables
All the people your players may see, talk to, or kill.
Dangers and Diseases
Painful and disgusting things to torture players.
Bestiary
The vile beasts, horrid creatures, and savage species.
About
Information on this campaign and suggestions.
Running a Campaign
Basics on how to run a game with this setting.
Adventures and Quests
Things to do in .



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AuthorAzzdan +
Completeness1 +
Identifier5e Campaign Setting +
RatingUndiscussed +
SummaryThis page is a conversion of the Spelljammmmer setting to 5E +
Title5E Spelljammer +