Abolishing Flames (3.5e Spell)
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|Evocation [Fire, Good]|
|Components:||V, S, DF|
|Casting time:||1 standard action|
|Range:||Medium (100 ft. + 10 ft./level)|
|Area:||Up to a 30 ft. radius spread|
|Saving Throw:||Reflex half and Fortitude partial or negates (see text)|
You hurl a mass of divine fire at your enemy that expands into an explosive burst. The scope, blast radius, and point of detonation may be freely controlled by you within the spell's established limits, but the resulting explosion must be spherical. Against most creatures, the abolishing flames act exactly like a fireball spell that deals 1d6 fire damage per caster level (max 20d6).
The spell deals half again as much damage to undead or evil outsiders, and the damage dealt stems from a divine source that is not reduced by any sort of resistance or immunity to fire. On targets such as these, the abolishing flames continue to burn for 1 round/2 caster levels and can only be smothered by quench, a successful dispel, or a break enchantment or greater restoration spell. During each round that the abolishing flames burn, a creature on fire is dealt 1d6 damage per 2 caster levels (max 10d6). This damage allows no Reflex save.
When creatures with the Evil subtype are hit with the blast, the abolishing flames not only scorch their bodies, but burn portions of their very soul away. In addition to being dealt fire damage, they also incur 1d4 negative levels (Fortitude half), with one negative level for every round that they burn afterwards (Fortitude negates).
|Article Balance||Moderate +|
|Component||V +, S + and DF +|
|Descriptor||Fire + and Good +|
|Identifier||3.5e Spell +|
|Level||Cleric 7 +|
|Rated By||Luigifan18 +|
|Rating||Rating Pending +|
|Summary||You hurl a mass of divine fire at your enemy that expands into an explosive burst. +|
|Title||Abolishing Flames +|