Alchemyst (3.5e Spell)
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|Conjuration (Creation) / Transmutation [Air, Water]|
|Components:||V, S, M|
|Casting time:||1 round|
|Range:||Close (25 ft. + 5 ft./2 levels)|
|Effect:||A 20ft radius sphere of fog|
|Duration:||1 round/CL (D)|
This spell functions as Obscuring Mist, except where noted here.
When you cast this spell, you use a potion, oil, or alchemical item as a material component.
Material components with an instant effect - Such as Potions of Cure Light Wounds, a poison, or Alchemist's Fire - Apply their effect to all targets in the cloud's radius, every round, but only at half strength - Meaning Alchemist's Fire would only deal 1d3 Fire damage each round, and so forth.
Material components with an effect that has a duration - Such as a Potion of Bull's Strength - Grant their effect to all targets within the cloud, for as long as they remain within the cloud, plus for 1 round after they leave the cloud's area or the cloud's duration ends.
In either case, targets are allowed a normal saving throw against the effect using the usual DC or the spell's, whichever is higher. Effects that don't usually allow a save - Such as Alchemist's Fire - Allow a Fort save each round for half damage or to ignore the status effect for 1 round, using this spell's DC.
Material Component: The potion, oil or alchemical item to be turned into the fog.
|Article Balance||Very High +|
|Component||V +, S + and M +|
|Descriptor||Air + and Water +|
|Identifier||3.5e Spell +|
|Level||Alchemy 2 +|
|School||Conjuration + and Transmutation +|
|Summary||Turn a potion, oil or alchemical item into a cloud of mist. +|