Alchemyst (3.5e Spell)
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Conjuration (Creation) / Transmutation [Air, Water] | |
Level: | Alchemy 2 |
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Components: | V, S, M |
Casting time: | 1 round |
Range: | Close (25 ft. + 5 ft./2 levels) |
Effect: | A 20ft radius sphere of fog |
Duration: | 1 round/CL (D) |
Saving Throw: | Varies |
Spell Resistance: | Varies |
This spell functions as Obscuring Mist, except where noted here.
When you cast this spell, you use a potion, oil, or alchemical item as a material component.
Material components with an instant effect - Such as Potions of Cure Light Wounds, a poison, or Alchemist's Fire - Apply their effect to all targets in the cloud's radius, every round, but only at half strength - Meaning Alchemist's Fire would only deal 1d3 Fire damage each round, and so forth.
Material components with an effect that has a duration - Such as a Potion of Bull's Strength - Grant their effect to all targets within the cloud, for as long as they remain within the cloud, plus for 1 round after they leave the cloud's area or the cloud's duration ends.
In either case, targets are allowed a normal saving throw against the effect using the usual DC or the spell's, whichever is higher. Effects that don't usually allow a save - Such as Alchemist's Fire - Allow a Fort save each round for half damage or to ignore the status effect for 1 round, using this spell's DC.
Material Component: The potion, oil or alchemical item to be turned into the fog.
Article Balance | Very High + |
Author | Zhenra-Khal + |
Component | V +, S + and M + |
Descriptor | Air + and Water + |
Identifier | 3.5e Spell + |
Level | Alchemy 2 + |
Range | Close + |
Rating | Unrated + |
School | Conjuration + and Transmutation + |
Subschool | Creation + |
Summary | Turn a potion, oil or alchemical item into a cloud of mist. + |
Title | Alchemyst + |