All or nothing Save (5e Variant Rule)
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When making a save against a spell that does half damage on a successful save, take no damage on a natural 20 and double damage on a natural 1
All or Nothing Save
The goal here is to make natural 20s count while still keeping a good balance. A player that rolls a natural 20 on a save deserves to be rewarded for doing so.
Take no damage rather than half damage
Take double the amount of damage you would have normally taken