All or nothing Save (5e Variant Rule)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Incomplete Article
Incomplete.png
This page was tagged as incomplete and may not be useable in its current form. The article must remain under active development until it is completed. If it is left without edits for 3 days or more, it will be deleted in accordance with our policies. The following areas must be completed or removed for the article to be considered complete, at which point this template may be removed:

Lacks summary on list of variant rules page


If you feel this article does not deserve the incomplete notice and that no changes need to be made, please discuss the issues further on the talk page. See our Homebrew Content Requirements and our Deletion Policies for additional information.


Homebrew.png
Author: Dingobabee (talk)
Date Created: 6/22/2019
Status: Playable>
Editing: Clarity edits only please
ArticleUnrated.png
Rate this article
Discuss this article

When making a save against a spell that does half damage on a successful save, take no damage on a natural 20 and double damage on a natural 1

All or Nothing Save[edit]

The goal here is to make natural 20s count while still keeping a good balance. A player that rolls a natural 20 on a save deserves to be rewarded for doing so.


Natural 20[edit]

Take no damage rather than half damage


Natural 1[edit]

Take double the amount of damage you would have normally taken


Back to Main Page5eVariant Rules

AuthorDingobabee +
Identifier5e Variant Rule +
RatingUnrated +
SummaryPlease insert a summary of your variant rule here. +
TitleAll or nothing Save +