All or nothing Save (5e Variant Rule)

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Author: Dingobabee (talk)
Date Created: 6/22/2019
Status: Playable>
Editing: Clarity edits only please
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When making a save against a spell that does half damage on a successful save, take no damage on a natural 20 and double damage on a natural 1

All or Nothing Save[edit]

The goal here is to make natural 20s count while still keeping a good balance. A player that rolls a natural 20 on a save deserves to be rewarded for doing so.

Natural 20[edit]

Take no damage rather than half damage

Natural 1[edit]

Take double the amount of damage you would have normally taken

Back to Main Page5eVariant Rules

AuthorDingobabee +
Identifier5e Variant Rule +
RatingUnrated +
SummaryPlease insert a summary of your variant rule here. +
TitleAll or nothing Save +