Alter Spell (3.5e Spell)

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Author: Grog_toad (talk)
Date Created: 3/8/2018
Status: Complete
Editing: Clarity edits only please
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Alter Spell
Level: Sorcerer/Wizard 1
Components: F
Casting time: 1 Swift action
Range: Personal
Target: You
Duration: 1 round
Saving Throw: None
Spell Resistance: No

Using a specially prepared focus, you cast this spell as a swift action. The next spell you cast before the end of your next turn is affected by a single specific metamagic feat that increases the spell's level by 0, without increasing the spell's level or casting time. If you possess a metamagic feat, you may cast this spell without a focus.

Simply knowing this spell allows spontaneous casters to apply metamagic without increasing the casting time.

This spell's level is variable. You may cast this spell to apply a metamagic feat that adjusts a spell's level by 1 or more levels, if you do so this spell is treated as and uses a spell slot of twice the metamagic feat to be applied's adjustment.

Focus: A piece of jewelry worth 100 x (metamagic adjustment)2 gp. Each metamagic feat requires its own focus. A +0 adjustment metamagic feat's focus costs 50gp. Variable adjustment metamagic foci have variable costs, but a more expensive one can be used for lower adjustments.

Example: A sorcerer wants to maximize his fireball spell. He casts Alter Spell (Maximize) as a swift action using his Maximize Spell focus ring (cost = 900 gp), Alter Spell (Maximize) is a 6th level spell.

Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard
Template:3.5e Domain Breadcrumb

Article BalanceVery High +
AuthorGrog_toad +
ComponentF +
Identifier3.5e Spell +
LevelSorcerer/Wizard 1 +
RangePersonal +
RatingUndiscussed +
SchoolUniversal +
SummaryYou alter a spell with a metamagic effect. +
TitleAlter Spell +