Anorith (3.5e Monster)

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Author: SisterAcacia (talk)
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347Anorith.png
Anorith from Ruby & Sapphire.
Anorith
Size/Type: Tiny Magical Beast (Bug, Pokémon)
Hit Dice: 4d10+12 (34 hp)
Initiative: +1 (+1 Dex)
Speed: 10 ft., burrow 10 ft., climb 10 ft.
Armor Class: 21 (+1 Dex +2 size +8 natural), touch 13, flat-footed 20
Base Attack/Grapple: +3/-6
Attack: Claw +6 (1d3-1, 19-20/x3)
Full Attack: 2 claws +6 (1d3-1, 19-20/×3)
Space/Reach: 2.5 ft./0 ft.
Special Attacks: Augment Critical (Claw), Metal Claw, Predatory
Special Qualities: Damage Reduction 2/—, Harden, Bug Pokemon Traits, Rock Pokemon Traits
Saves: Fort +7, Ref +2, Will −1
Abilities: Str 8, Dex 12, Con 16, Int 4, Wis 6, Cha 4
Skills: Hide +16
Feats: Multiattack, Improved Natural Attack (Claw), Weapon FinesseB
Environment: Temperate or Warm Aquatic
Organization: Solitary
Challenge Rating: 4
Treasure: None
Alignment: Usually Neutral
Advancement: 5 HD (Tiny), 6-7 HD (Small), 8-9 HD (Medium), Evolves into Armaldo at 10 HD
Level Adjustment:


Anorith is an ancient creature, thought to be extinct. They appear to be heavily-armoured insects, and are indeed related to them – from long ago. They tend to hide in dark places, tracking down Vermin, and then slash them open to eat their squishy insides. It turns out that humans also have delicious squishy insides.

Combat[edit]

Damage Reduction (Ex): Anorith has Damage Reduction equal to half its hit dice.

Harden (Ex): If Anorith takes a full defense action, its natural armor bonus improves by 4 points for three rounds. Multiple full defenses do not stack. This is a [Rock] effect. In Contests, it becomes immune to points being stolen for the rest of the Round.

Metal Claw (Ex): As a Swift action, Anorith may sharpen its claws, making them even more painful. The size category improves by another category and its Constitution modifier is added as extra damage. This lasts for one full round, and in this case means it deals 1d4+2 damage. This is a [Steel] effect. In Contests, it gains a +2 Bonus on the following Round.

Predatory: Anoriths remember their ancient prey who seem to have never evolved, being creations, and as such they gain a +8 racial bonus to track Vermin, as well as a +2 bonus to hit and damage them.

Pokémon Traits: Rock, Steel, and Water attacks are Super Effective, gaining a +4 Circumstance Bonus to the attack roll or Save DC, and dealing bonus damage equal to the hit dice of the attacker. Normal and Poison attacks are Not Very Effective, gaining a −4 Circumstance Penalty to the attack roll or Save DC, and the damage is reduced by Armaldo's hit dice (4). Armaldo has Tremorsense 30' and is immune to Critical Hits from everything except Rock, Steel, and Water effects. It also sheds its shell every six months, providing suitable plating to make Shields and similar things.


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Back to Main Page3.5e HomebrewMonsters

AlignmentUsually Neutral +
AuthorSisterAcacia +
Challenge Rating4 +
EnvironmentTemperate or Warm Aquatic +
Identifier3.5e Monster +
Level Adjustment+
RatingUndiscussed +
SizeTiny +
SubtypeBug + and Pokémon +
SummaryAnorith is an ancient creature, thought to
Anorith is an ancient creature, thought to be extinct. They appear to be heavily-armoured insects, and are indeed related to them – from long ago. They tend to hide in dark places, tracking down Vermin, and then slash them open to eat their squishy insides. It turns out that humans also have delicious squishy insides.
umans also have delicious squishy insides. +
TitleAnorith +
TypeMagical Beast +