Arcstone (3.5e Equipment)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Author: Sulacu (talk)
Date Created: October 4, 2015
Status: Complete
Editing: Clarity edits only please
Rate this article
Discuss this article


Price: 40,000 gp
Body Slot: Ring
Caster Level: 11th
Aura: Moderate evocation
Activation: Use-activated (continuous)

This elektrum band inlaid with a ring of black tourmaline gemstones generates potent electrical currents that seem to lash out intermittently, as though eager to find something to arc to. An arcstone grants its wearer the following benefits:

Every round, the wielder of an arcstone leaves behind an electricity orb within the 5-foot square he starts his turn in. Any creature moving through or starting its turn within a 5-foot square that is adjacent to or containing an electricity orb takes 4d6 points of electricity damage. Each electricity orb spawned by the arcstone lasts for 3 rounds.

Furthermore, for every electricity orb that exists at the end of the wearer's turn, roll a d4. A line arcs between any two orbs that rolled the same result, provided they are within 60 feet of one another. An arc deals 4d6 points of electricity damage (Reflex DC 19 half).

Prerequisites: Forge Ring, lightning bolt, chain lightning.
Cost to Create: 20,000 gp, 1,200 EXP, 40 days.

Back to Main Page3.5e HomebrewEquipmentRings

AuthorSulacu +
Body SlotRing +
Cost40,000 gp +
Identifier3.5e Equipment +
RatingUnrated +
SummaryImbues the wearer with electrical power, and arcs lines of harmful energy between itself and other arcstones. +
TitleArcstone +