Astral Elf Commander (5e)
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5th edition Pointer +
Spelljammer |
Setting |
Astral Elf Commander (pointer) [1] |
---|
Medium Humanoid (Elves, Astral Elves), Any Alignment |
Armor Class: 17 (half plate) |
Hit Points: 143 |
Speed: 30 ft. |
Saving Throws: Dex, Con, Wis, Cha |
Skills: Deception, History, Intimidation, Survival |
Senses: darkvision 60 ft., passive Perception 14 |
Languages: Celestial, Common, Elvish |
Challenge: 7 (2,900 xp)Proficiency Bonus (PB): +3 |
FeaturesFey Ancestry. [2] The elf has advantage on saving throws it makes to avoid or end the charmed condition on itself, and magic can’t put it to sleep. ActionsMultiattack. |
Unofficial Description: Astral elf commander of warriors and a spelljamming ships
Sources and Notes[edit]
- ↑ Christopher Perkins (16 August 2022). Boo's Astral Menagerie. Wizards of the Coast. ISBN 978-0786968220. p. 12. Licensed: © Wizards of the Coast (used under 'fair use' clause).
- ↑ Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. Wizards of the Coast. Licensed: OGL.
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Facts about "Astral Elf Commander (5e)"
Alignment | Any Alignment + |
Author | Boo's Astral Menagerie + |
Canon | true + |
Challenge Rating | 7 + |
Experience Points | 2,900 + |
Features | Fey Ancestry +, Unusual Nature +, Multiattack +, Longsword +, Longbow + and Spellcasting + |
Hit Points | 143 + |
Publication | Boo's Astral Menagerie + |
Setting | Spelljammer + |
Size | Medium + |
SortText | Elf Astral Commander + |
Subtype | Elf + and Astral Elf + |
Summary | Astral elf commander of warriors and a spelljamming ships + |
Type | Humanoid + |