Baleform Chain (3.5e Spell)

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Author: Enigma (talk)
Date Created: Feb 16 2018
Status: Prototype
Editing: Clarity edits only please
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Baleful Chain
Transmutation [Animal]
Level: Druid 5, Sorcerer/Wizard 5
Components: V, S
Casting time: 1 Standard Action
Range: Medium (100 feet + 10 feet per caster level.)
Target, Effect or Area: One primary target, plus one secondary target/level (each of which must be within 30 ft. of the primary target)
Duration: 1 min/level
Saving Throw: None
Spell Resistance: Yes

The bolt of blue-green energy hits your target, transforming them into a frog as it bounces to the next target, leaving a twisting helical stream of energy in its path

This spell creates a biomagical discharge that begins as a single glowing ball commencing from your fingertips. Unlike Baleful Polymorph, Baleful Chain strikes one object or creature initially, then bounces to other targets.

Creature's caught within the area must make (or voluntarily fail) a Fortitude save or be suddenly transformed into an animal of the caster's choice. On a successful save, the target is instead sickened for 1 round.

The spell fails on a creature if the chosen animal has more HD than the target or is of a greater size category, instead sickening it for 1 round. On a failed save under appropriate conditions, the target creature chooses whether its worn and carried gear (up to its maximum load) melds into its new form or falls unattended in its space. If a target creature cannot make a decision (such as by virtue of its Intelligence being 2 or lower) or otherwise unable to drop certain gear (such as by a curse), the gear melds into the creature's baleform.

After it strikes, Baleful Chain can arc to a number of secondary targets equal to your caster level (maximum 20). The secondary hits each strike one target and are counted as being cast 1 level lower than the primary bolt for DC and duration.

Creature's transmuted by this spell are allowed a new save each round as a standard action at a cumulative +1 bonus for each attempt until success. Regardless of how long a creature remained transmuted, it becomes sickened for 1 round after the baleform ends.

A creature transformed into a baleform animal retains its original hit points, memories, goals, ability to understand its known languages and is still treated as a creature of its previous HD for effects based on HD. However, it replaces all other abilities (even learned abilities such as class features and the ability to speak) with those of an ordinary member of the animal's kind.

This spell is a polymorph effect. Certain creatures (such as those without solid bodies) are immune to polymorph effects. Shapechangers may revert to their natural forms as standard actions, though they are still subject to the 1 round of sickness afterwards.





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Article BalanceHigh +
AuthorEnigma +
ComponentV + and S +
DescriptorAnimal +
Identifier3.5e Spell +
LevelDruid 5 + and Sorcerer/Wizard 5 +
RangeOther +
RatingUndiscussed +
SchoolTransmutation +
SummaryChannel polymorph magic through a cascade of enemies! +
TitleBaleform Chain +