Basic Spirit Weaving (3.5e Weave)

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Author: Foxwarrior (talk)
Date Created: 1/11/11
Status: Just started
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Basic Spirit Weaving
saidar, saidin, True Power (Spirit)
Prerequisites: Level 1
Minimum Cost: 1
Maximum Cost: 20
Casting time: Standard
Range: Close (25 ft. + 5 ft./2 levels)
Targets: Varies
Duration: Varies
Saving Throw: Will (see text)
Spell Resistance: Yes


When you create this weave, choose one of the following effects:

  • Awaken: Instantly and completely wake up up to 3 sleeping creatures within range per point of energy you spend creating this weave. Those creatures are not treated as flat-footed, and act immediately after you do. By doubling the amount of energy you spend on this weave, you can increase the range to Medium.
  • Uncertainty: One target within range gets a -5 morale penalty to Will saves if they fail a Will save. Uncertainty costs 9 points of energy.
Sustain: Sustaining Uncertainty is a move action to sustain the penalty for 1 more round.
Tie Off: Tying off Uncertainty costs 20 points of energy, and takes 1 minute.
  • Turn Undead: One target undead creature must make a Will save or become frightened. If it succeeds on its Will save, it is still shaken. Turn Undead costs 7 points of energy.
Sustain: Sustaining Turn Undead is a move action to sustain the fear for 3 more rounds.
Tie Off: Tying off Turn Undead costs 18 points of energy, and takes 1 minute.
  • Inflict Nightmares: The target sleeping creature will wake up fatigued, and take one-quarter its maximum health in nonlethal damage, if it fails a Will save. If it succeeds, it will just take one-eighth of its maximum health in nonlethal damage. This effect is instantaneous; getting rid of the fatigue and damage will probably require more rest, or magic.



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Foxwarrior's Homebrew (716 Articles)
Foxwarriorv
AuthorFoxwarrior +
ElementsSpirit +
Identifier3.5e Weave +
PrerequisiteLevel 1 +
RangeClose +
RatingUndiscussed +
SummaryMake one of a variety of minor effects. +
TitleBasic Spirit Weaving +
Typesaidar, saidin, True Power +