Beholder Common (5e24)

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Beholder exists in other D&D editions see:

Beholder (disambiguation).

 5th edition (2024) Pointer  + 


Beholder (Pointer) [1]
Large Aberration (Beholders), Lawful Evil
AC: 18Initiative: +12 (22)
HP: 190 (20d10+80)
Speed: 5 ft., Fly 40 ft. (hover)
Mod Save Mod Save
Str ' Int '
Dex ' Wis '
Con ' Cha '
Skills: Perception +12
Immunities: Prone
Senses: Darkvision 120 ft., Passive Perception 22
Languages: Deep Speech, Undercommon
CR: 13 (XP 10,000 or 11,500 in lair; PB +5)

Traits

Legendary Resistance (3/Day or 4/Day in Lair). [2] If the beholder fails a saving throw, it can choose to succeed instead. 

Actions

Multiattack.

Bite. Melee Attack Roll: Piercing damage.

Eye Rays. Random eye ray:

  1. Charm Ray. Wisdom Saving Throw: Failure: Psychic damage, and Charmed. Success: Half damage only.
  2. Paralyzing Ray. Constitution Saving Throw: Failure: Paralyzed.
  3. Fear Ray. Wisdom Saving Throw: Failure: Psychic damage, and Frightened. Success: Half damage only.
  4. Slowing Ray. Constitution Saving Throw: Failure: Necrotic damage, Speed halved; can’t take Reactions; can either to an action or a Bonus Action, not both. Success: Half damage only.
  5. Enervation Ray. Constitution Saving Throw: Failure: Poison damage, and Poisoned, can’t regain Hit Points. Success: Half damage only.
  6. Telekinetic Ray. Strength Saving Throw: Failure: Moves the target and it is Restrained.
  7. Sleep Ray. Wisdom Saving Throw: (Constructs and Undead always succeeds). Failure: Unconscious.
  8. Petrification Ray. Constitution Saving Throw: First Failure: Restrained. Second Failure: Petrified.
  9. Disintegration Ray. Dexterity Saving Throw: Failure: Force damage. If object, disintegrates into dust. Success: Half damage. Failure or Success: If reduced to 0 Hit Points, it disintegrates into dust.
  10. Death Ray. Dexterity Saving Throw: Failure: Necrotic damage. Success: Half damage. Failure or Success: Dies if reduced to 0 Hit Points. 

Bonus Actions

Antimagic Cone. Cone effect, Antimagic Field (effect also negates Eye Rays). 

Legendary Actions

Legendary Action Uses: 3 (4 in Lair).

Chomp. Bite attacks.

Glare. Eye Rays.

 + 

Unofficial Description: Spherical aberration with eyestalks.


Beholder Lair[edit]

[3] Beholders lair in cavern complexes.

The region containing a beholder’s lair is twisted by its presence, creating the following effects:

  • Scopophobia. Creatures feel they are being watched.
  • Warping Terrain. Chance to fall Prone

If the beholder dies or moves its lair elsewhere, these effects end immediately.


Found in Adventures[edit]


Sources and Notes[edit]

  1. Jump up Wizards RPG Team (18 February 2025). Monster Manual. (5e 2024) Wizards of the Coast. ISBN 9780786969548. p. 35-36. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Jump up Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e 2014) Wizards of the Coast. Licensed: OGL & CC-BY.
  3. Jump up Monster Manual (5e24) (used under 'fair use' clause) p.25}}

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AlignmentLawful Evil +
AuthorMonster Manual (5e24) +
CRval13 +
Canontrue +
Challenge Rating13 +
Creature NameBeholder +
Experience Points10,000 or 11,500 in lair +
FeaturesLegendary Resistance +, Multiattack +, Bite +, Eye Rays + and Antimagic Cone +
HabitatUnderdark +
Hit Dice20d10+80 +
Hit Points190 +
Legendary Monstertrue +
Pointertrue +
PublicationMonster Manual (5e24) +
SizeLarge +
SortTextBeholder AAA Common 5e24 +
SubtypeBeholder +
SummarySpherical aberration with eyestalks. +
TreasureArcana +
TypeAberration +