Black Chains of Durance (3.5e Spell)
| |||||||||
| |||||||||
Rate this article Discuss this article |
Conjuration (Teleportation) | |
Level: | Blackguard 4, Cleric 6, Sorcerer/Wizard 6 |
---|---|
Components: | V, S |
Casting time: | 1 standard action |
Range: | Touch |
Target: | Creature touched |
Duration: | 1 minute/level (D) |
Saving Throw: | None |
Spell Resistance: | Yes |
When casting this spell, black chains of solidified shadowstuff wrap around the creature you touch, seemingly sinking themselves deeply within its flesh. The chains are burdensome and inflict the effect of the burden spell upon the target, but otherwise don't directly impede its mobility. However, while the black chains of durance imprison their target, it will be unable to leave the area, becoming magically tethered to the place where the spell was cast on him. At the end of each of the creature's turns, it is automatically teleported back to the place of casting. If the creature attempts to move more than 30 feet from the place of casting or is helped to do so, it is also immediately teleported back even if its turn is still ongoing. The chains act as a dimensional anchor that bars any sort of dimensional or planar travel apart from itself.
A trapped creature can break out of the chains with a successful Strength check, or a grapple or Escape Artist check. The chains' break DC is 26 + half your caster level (rounded down) and they counter-grapple at a modifier equal to your caster level +16. Either way, all of these methods of escape cause the otherwise harmless chain spikes to drive themselves into the target's flesh, dealing 1d6 points of magical piercing damage per 2 caster levels. The chains counter freedom of movement; a creature with this effect active merely gets a +8 circumstance bonus to any check meant to free himself from the chains.
You may choose to concentrate on the spell as a standard action to force the chains to make a grapple check against its target that, if successful, constricts it for 1d6 points of magical piercing damage per 2 caster levels.
The chains can be dispelled, but at +5 to the dispel DC. The chains have 10 hit points per caster level, an effective Armor Class of 15 + your caster level, DR 10/adamantine and 75% hindrance to all five types of energy.
Freedom counters and removes the chains, as does a successful break enchantment or a limited wish.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Blackguard
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Cleric
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
Article Balance | High + |
Author | Sulacu + |
Component | V + and S + |
Identifier | 3.5e Spell + |
Level | Blackguard 4 +, Cleric 6 + and Sorcerer/Wizard 6 + |
Range | Touch + |
Rating | Undiscussed + |
School | Conjuration + |
Subschool | Teleportation + |
Summary | Chains of shadowstuff ensnare the target, preventing it from fleeing. + |
Title | Black Chains of Durance + |