3.5e Blackguard Spells

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This page contains the homebrew class spell list for the Blackguard class. For the full SRD spell list, please see the class description.

Blackguard Spells

1st-Level Blackguard Spells

Aarnott's Epidemic: The target comes down with a disease of your choice, which with some coaxing can be accelerated rapidly.

Agony Pin: Stab a creature with a magic pin which causes pain to the user.

Aligned Water Bomb: Convert thrown water into the appropriate aligned water on the fly. Cheaper, but costs spell slots.

Bel's Ambush: Reduce a creature's initiative so you and your allies can go first.

Bone Spurs: Generate painful bone spurs over your body. They hurt you, but they hurt the enemy more.

Call Minion: Call a humanoid with 1 HD or less to perform a task for you.

Creeping Darkness: Muffle your presence, and phase out within the darkness.

Dark Shadows: A basic darkness spell that creates non-magical darkness.

Desolate, Lesser:

Detect Power Level: You sense the presence of life force in an area.

Disturbing Visage: You grow a hideous cancer upon you which is so horrifying opponents cannot take aim at your hideousness.

Frighten: Subjects within cone flee for 5 rounds.

Identify Symbol: Gain 5 + your caster level as a bonus on checks to identify symbols for what they are.

Inflict Wounds: Cause hp damage with a touch. Designed to replace the inflict series of spells.

Retort: Gain a barrier which damages those who strike you in combat.

Shadowknife: Summon a shadowy magic knife. It can never leave your person, and becomes hard to see in the dark.

Soul Tap: If your opponent acts against you, you drain energy from them.

Suppress Weakness: You suppress a single condition of your choice, or heal some damage or ability damage. It is only temporary and the condition soon return.

Vile Strike: Your next attack in the round deals vile damage.

Wall of Text: Covers surface with text that dazzles those who search or read.


2nd-Level Blackguard Spells

Alien Limb: The enemy grows a violent tentacle which immediately attempts to slaughter its unwilling host.

Aura of Doom: Enemies that approach you take a -2 penalty on their saving throws.

Belladone's Curse of Stolen Boons: You curse a creature so that the next beneficial spell that is cast upon them affects you instead.

Bio: Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.

Black Blood Chains: Create strands of black hooks and chains to latch onto and pull opponents out of the sky or closer towards you.

Corpse Patrol: With a few silent gestures, the corpse of the guard you just quietly dispatched gets up and resumes his rounds, fooling casual onlookers into thinking everything's normal.

Dark Seeker: Conjure a unliving mass of negative energy to chase your opponent down.

Dispater's Tower: Surround yourself with protective iron walls, even though it hampers your own ability to attack.

Gnawing Maggots: Causes ravenous maggots to sprout from the target's body, causing bloody lacerations.

Last Word: deal damage and silence target.

Mass Backstab: Backstab everyone at once, dealing your sneak attack damage!

Poison Needle: Conjure a poison dart to throw at your enemy.

Scorching Smite: You empower your smite with divine flames, dealing extra fire damage and potentially dazing a valid target,

Share Malady: You're hurt, but you can share your suffering.

Summon Stalkers: Summon a pack of creepy perverts, cannibals, sadists, and other undesirable characters to follow somebody around and make their life utter hell.

Totemic Power: A replacement of the Animal's X spells, designed to be useful even at later level.


3rd-Level Blackguard Spells

Bloodied Chains of Pyrrhos: Nefarious cursed energy chains tether you physically, mentally and spiritually to another creature, sharing all pain, afflictions and even death.

Concealing Sphere: Create a bubble where the events inside are unseen by those on the outside.

Curse of Misfortune: You force the target of this spell to reroll many dices and

Exsanguinate: You immediately rip the blood right out your targets.

Incite Violence: Cause one creature to attack another creature

Look Out Below!: Create a false bridge that is perfectly real and able to support weight — until you decide that it isn't.

Persistent Summon Monster: As the summon monster spells, but when your summons die they come right back!

Unlucky Backlash: You cause the bad karma of others to manifest as destructive pulses of energy. Extra effective if they fumble against you.


4th-Level Blackguard Spells

Black Chains of Durance: Chains of shadowstuff ensnare the target, preventing it from fleeing.

Bone Shape: Morph bone into any shape you desire, or use it to fuse a skeleton solid and paralyze your victim.

Borrowed Life: Temporarily raises one creature from the dead as a pseudo-zombie using the caster's own life force.

Countdown: You mark your words, all your opponents will be dead within 1 minute, so help you...

Cursed One: The target is struck with a terrible streak of bad luck that will never end.

Degenerate: With a touch you cause a body to start eating away at itself.

Desolate:

Greater Vampiric Touch: Drain the life out of your foe and make it your own.

Locate Interdimensional Connections: Senses direction towards interdimensional connection(s) to another plane.

Maggot Storm: You conjure a storm of ravenous maggots that lacerate the flesh of creatures in a large area.

Path to Redemption: Provides instructions for target’s atonement.

Sedah’s Counterspell of Superfluous Detail: A counterspell that adds erroneous rules and excessive detail to another’s spell – thus making the other’s spell unusable for a time. All who use the spell in the region are also affected.

Soulbinding Sword: Enhance your weapon so that instead of killing a creature, they are subject to trap the soul instead.



Adding New Spells[edit]

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