Blinding Smite (3.5e Maneuver)

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Author: T.G. Oskar (talk)
Date Created: January 21, 2013
Status: Complete
Editing: Clarity edits only please
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Blinding Smite
Champion's Might (Strike)
Level: 3
Prerequisite: One Champion’s Might maneuver, smite class feature
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: 1 round/4 levels
Saving Throw: Will negates
As you unleash divine judgment, a blinding flash of light surges through your weapon.

As part of initiating this maneuver, you must execute a smite. If the attack hits, your foe must make a Will save with a DC equal to 13 + your Strength or Charisma modifier (whichever is higher) or become blinded for 1 round, plus 1 round for every four initiator levels (2 rounds at 5th, 3 rounds at 9th, and so on), in addition to the normal benefits of a smite.

This maneuver is a supernatural ability.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesChampion's Might

Article BalanceModerate +
AuthorT.G. Oskar +
DisciplineChampion's Might +
Identifier3.5e Maneuver +
Level3 +
RatingUndiscussed +
SummaryCreature affected by smite must succeed on Reflex save or become blinded for 1 round/4 initiator levels +
TitleBlinding Smite +
TypeStrike +