Blue Tiger (3.5e Monster)
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|Hit Dice:||26d8+182 (390 hp)|
|Initiative:||+8 (+4 Dex, +4 Improved Initiative)|
|Speed:||50 ft., climb 50 ft.|
|Armor Class:||28 (–1 size, +4 Dex, +5 deflection, +5 enhancement, +5 natural), touch 18, flat-footed 24|
|Attack:||Claw +36 (2d6+11) melee|
|Full Attack:||2 claws +36 (2d6+11) melee, bite +31 (2d8+5) melee|
|Space/Reach:||10 ft./5 ft.|
|Special Attacks:||Bull Rush +19, Pounce, Improved Grab, rake 2d6+5|
|Special Qualities:||HADR 4 (All), Darkvision 60 ft., Scent|
|Saves:||Fort +22, Ref +19, Will +17|
|Abilities:||Str 32, Dex 18, Con 24, Int 8, Wis 14, Cha 10|
|Skills:||Climb +48, Hide +29, Jump +40, Listen +35, Move Silently +33, Spot +35, Survival +36, Swim +11|
|Feats:||Alertness, Combat Reflexes, Dash, Endurance, Improved Bull Rush, Improved Initiative, Power Attack, Run, Track|
|Environment:||Any forest, hill, mountains, plains, or underground|
|Advancement:||27–48 HD (Large)|
A unique creature of myth, the blue tiger is a fierce predator where it prowls the wilderness.
The blue tiger gains a deflection bonus, enhancement bonus and natural armor bonus to AC equal to a fifth of its HD total. Its natural attacks are considered adamantine, magical and silver for the purposes of overcoming damage reduction and hardness where applicable.
Its preferred tactic is to swat away foes with the last swipe of its claws and use it's extra attack granted by haste to bite, potentially gaining more rake attacks. If it can't secure a victory within 6 rounds of activating it's Tiger Surge, it prefers to flee if it can.
The blue tiger gains maximum HP per HD. A successful attack roll must be made against it when delivering a coup de grace.
Tiger Swat (Ex): Whenever subject to a combat maneuver trick (such as an opposed grapple check or a trip attempt) and the attempt fails, a blue tiger may take a free bull rush against its opponent, though it does not move with its opponent on a success. It may also use this ability whenever it deals damage with its claw attack, though the damage becomes non-lethal instead.
Tiger Without Reason (Ex): The blue tiger treats any social check against it (such as a Diplomacy or Intimidate check) as having rolled at most a 5 on the d20 for the check. It rolls twice on its Will saves, taking the better result.
Unstoppable (Ex): The blue tiger ignores difficult terrain and ignores anything which halves its speed (though it is subject to other effects which it may carry, such as slow). For things which reduce its speed even further, such as solid fog or being prone, it is instead reduced to half speed.