Breath of the Night Dragon (3.5e Maneuver)
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Night Wind (Strike) [Cold] | |
Level: | 8 |
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Prerequisite: | Three Night Wind maneuvers |
Initiation Action: | 1 standard action |
Range: | 30 ft. |
Area: | Cone |
Duration: | Instantaneous |
Saving Throw: | Fortitude partial |
You leap into the air, taking a deep breath. Your shadow briefly adopts the form of a dragon as you unleash a cloud of black mist.
Your mastery of the night allows you to unleash a breath of cold and negative energy upon your foes. When you execute this maneuver, you unleash forth a cone of jet-black mist that deals 10d6 points of cold damage to all in area. The black mist saps the opponents’ lifeforce, bestowing one negative level. Creatures in the area can attempt a Reflex save (DC 18 + Wisdom modifier) to halve the damage and negate the negative level. This maneuver is not considered a breath weapon, although it behaves like one; thus, it cannot be modified by feats that improve breath weapons. Undead creatures are instead healed of 5d6 points of damage and gain 5 temporary hit points if affected by this ability. Creatures sensitive to light lose this penalty for 1 round as the mist covers the light. Vampires struck by this attack also become immune to sunlight until the end of their next turn, as the shadowy mist envelops them. This maneuver is a supernatural ability.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Night Wind
Article Balance | Moderate + |
Author | T.G. Oskar + |
Descriptor | Cold + |
Discipline | Night Wind + |
Identifier | 3.5e Maneuver + |
Level | 8 + |
Rating | Unrated + |
Summary | Cone of cold deals 10d6, Fortitude save or take 1 negative level. + |
Title | Breath of the Night Dragon + |
Type | Strike + |