Broken (3.5e Condition)
This condition is meant to replace the normal effect of Sundering or otherwise destroying items.
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Broken[edit]
This condition is not added to creature, rather it is added to items which hit points have been depleted. A broken item's magical qualities are suppressed until it is repaired. Broken armor double their Armor Check penalty and arcane spell failure, halves their AC Bonus and Max Dexterity bonus. Broken weapon deal minimum damage with each attack and count as improvised weapon.
A broken item can be repaired with spells such as make whole or with a appropriated DC 20 Craft check and 10 minute of work per hit point of the item. An item destroyed by disintegrate or similar effect cannot be repaired but can be restored by a wish or miracle spell.
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