Celestial, Variant (3.5e Template)

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Author: John
Date Created: 11\28\2020
Status: complete
Editing: Clarity edits only please
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Celestial creatures dwell in the upper planes, realms of good, although they resemble beings found on the Material Plane. They are more regal and more beautiful than their earthly counterparts.

Celestial creatures often come in metallic colors (usually silver, gold, or platinum). They can be mistaken for half-celestials, more powerful creatures that are created when a celestial mates with a non-celestial creature.

Creating a Celestial Creature[edit]

Whether born with a connection to the celestial planes, or imbued with the power of good through a master devoted to those planes, a Celestial Creature is a paragon of good.

Size and Type[edit]

A Celestial Creature gains the Celestial subtype, and increases their BAB by one step (Poor to good, good to full, etc.)

Hit Dice[edit]

A Celestial Creature's racial and class hit dice are increased to 1d8, if they are less.

Speed[edit]

A Celestial Creature does not gain a fly speed if it does not already have one, but any fly speed it does have is increased by 60 ft.

Base speed is the same as the base creature.

Armor Class[edit]

A Celestial Creature gains a +4 to its natural armor class.

Attack[edit]

Retains the same natural attacks as the base creature.

Special Attacks[edit]

A celestial creature retains all the special attacks of the base creature and also gains the following:

Smite Evil (Su): Once per encounter the creature can make a normal attack to deal additional damage equal to its HD total (maximum of +20) against an evil foe.

Special Qualities[edit]

A celestial creature retains all the special qualities of the base creature and also gains the following ones:

Darkvision with a range of 60 feet.

Acid, Cold, and Electricity Resistance: At 1 HD, the Resistance to reach element is 5. For every 4th HD after (4th, 8th, etc.) the Resistance is increased by 5, until level 20, where the resistances become immunities to reach element.

Damage Reduction: At 4 HD, the celestial creature gains a DR of 5/evil. At every 4 HD after (8th, 12th, etc.), the DR is increased by 5. At 20 HD, it is instead increased by 10 (for a maximum of 30), and can only be bypassed by epic damage.

SR equal to double the creature's HD (maximum 50).

If the base creature already has one or more of these special qualities, use the better value.

Abilities[edit]

Intelligence is raised to 6, if it is less.

Strength +6, Dexterity +2, Wisdom +2

Skills[edit]

Same as base creature

Feats[edit]

A Celestial Creature gains one bonus feat.

Environment[edit]

Celestial Creatures are typically found in good-aligned planes, or traveling with celestials or their devoted followers.

Organization[edit]

Same as the base creature.

Challenge Rating[edit]

Up to 3 HD, as base creature

4 HD to 7 HD, as base creature +1

8-16 HD, as base creature +2

20+ HD, s base creature +4

Treasure[edit]

Same as base creature.

Alignment[edit]

Always good (any).

Level Adjustment[edit]

+3



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Identifier3.5e Template +
RatingUndiscussed +
SubtypeCelestial +
SummaryCelestial creatures dwell in the upper pla
Celestial creatures dwell in the upper planes, realms of good, although they resemble beings found on the Material Plane. They are more regal and more beautiful than their earthly counterparts. Celestial creatures often come in metallic colors (usually silver, gold, or platinum). They can be mistaken for half-celestials, more powerful creatures that are created when a celestial mates with a non-celestial creature.
stial mates with a non-celestial creature. +
TitleCelestial, Variant +