Channeler of Saidin (3.5e Class)
Rate this article |
Discuss this article
Channeler of saidin
Channelers of saidin include all those that have the capacity to embrace saidin, from Asha'man to Wilders to Forsaken.
Making a Channeler of saidin
Channelers of saidin are a form of caster. All channelers of saidin were originally male, even if they aren't now.
Abilities: The sheer quantity of saidin one can channel is determined by his Charisma and Constitution modifiers. He can use either Dexterity or Intelligence to determine weaving skill and save DCs.
Races: Ogier do not possess channelers.
Starting Gold: 6d4×10 gp (150 gp).
Starting Age: Simple.
|Saving Throws||Special||Weaves Known|
|1st||+0||+0||+2||+2||Energy Pool, Energy Per Round, Save DCs, Feel Channeling, Taint||1|
Class Skills (4 + Int modifier per level, ×4 at 1st level)
All of the following are class features of the Channeler of saidin.
Weapon and Armor Proficiency: Channelers of saidin are proficient with simple weapons and light armor.
Energy Pool: The Channeler of saidin has an energy pool that can contain up to 150 + his Constitution score × 4 points. He naturally regains 1 point of energy every 10 minutes, and can regain an additional number of points equal to 5 + his Constitution modifier by resting for 1 hour.
Energy Per Round: Channelers of saidin cannot spend more energy in any given round than 10 + their Charisma modifier.
Save DCs: The Save DC of a weave that the Channeler of saidin channels is equal to 10 + half his character level + his Intelligence or Dexterity modifier, whichever is higher. If he Ties Off a weave, that weave's Save DC decreases by 3.
Feel Channeling (Su): The Channeler of saidin can feel when a character spends energy points as long as the number of points that character has spent this round is no less than 1 per 10' away that character is. If the character is a Channeler of saidin, he can also determine which elements that character is using.
Taint: The Channeler of saidin is unfortunately doomed to go insane eventually. Whenever he spends energy from his own pool, he gains that many taint points. Every day, he loses 1 taint point. Whenever he attempts to spend energy in a round, if he didn't spend energy in the previous round, he must make a Fortitude save (DC 1 per 100 taint points he possesses) or become sickened for 1d6 rounds. If he fails by 10 or more, he becomes nauseated instead. If he fails by 20 or more, he goes permanently insane, using his powers freely to destroy things at random, and becoming Hostile towards everyone.
Element Affinity: At level 3, the Channeler of saidin chooses either Earth, Fire, or Spirit. He gets a +2 bonus to Save DCs with weaves that include the chosen element, and can spend an additional 2 points of energy per round on weaves that include the chosen element.
|Allowed Alignments||Lawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +|
|Article Balance||Very High +|
|Base Attack Bonus Progression||Moderate +|
|Class Ability||Spontaneous Spellcasting + and Alternate Magic +|
|Class Ability Progression||Full +|
|Fortitude Save Progression||Poor +|
|Identifier||3.5e Class +|
|Minimum Level||1 +|
|Reflex Save Progression||Good +|
|Skill||Autohypnosis +, Bluff +, Concentration +, Gather Information +, Intimidate +, Sense Motive +, Sleight of Hand +, Spellcraft +, Spot +, Tumble + and Use Magic Device +|
|Skill Points||4 +|
|Summary||Male channelers of the One Power. +|
|Title||Channeler of Saidin +|
|ToP Skill||Affability +, Arcana +, Bluff +, Concentration +, Intimidation + and Psychology +|
|Will Save Progression||Good +|