Chill Breath (3.5e Maneuver)

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Homebrew.png
Author: T.G. Oskar (talk)
Date Created: January 21, 2013
Status: Complete
Editing: Clarity edits only please
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Chill Breath
Night Wind (Strike) [Cold]
Level: 2
Prerequisite: One Night Wind Maneuver
Initiation Action: 1 swift action
Range: 30 ft.
Area: Cone
Duration: Instantaneous
Saving Throw: Reflex half

You take a deep breath while channeling the shadows into your solar plexus. Then, you unleash the shadowy energy through a simple exhale, releasing a chilly gust.

You channel the coldness of night into your breath, allowing you to deal 2d6 points of cold damage. This maneuver is not considered a breath weapon, although it behaves like one; thus, it cannot be modified by feats that improve breath weapons.

This maneuver is a supernatural ability.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesNight Wind

Article BalanceHigh +
AuthorT.G. Oskar +
DescriptorCold +
DisciplineNight Wind +
Identifier3.5e Maneuver +
Level2 +
RatingUndiscussed +
SummaryCone deals 2d6 damage +
TitleChill Breath +
TypeStrike +