Chill Horde (3.5e Spell)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Anarril (talk)
Date Created: 18-09-2011
Status: Finished, open for comments
Editing: Clarity edits only please
ArticleUnrated.png
Rate this article
Discuss this article


Chill Horde
Conjuration (Summoning) [Cold, Air]
Level: Sorcerer/Wizard 4, Druid 4
Components: V, S
Casting time: 1 full round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: (2 + Caster Level) Small Ice elementals
Duration: Concentration, with a maximum of 2 rounds/level
Saving Throw: None
Spell Resistance: No

This spell lets you summon several Ice elementals and place them within Short range. The Ice Elementals use the statistics of a Small Earth Elemental, except they have the Cold subtype instead of Earth, deal an extra 1D4 cold damage with their slam attacks, immunity to Cold, vulnerability to Fire and they float in water.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsDruid

AuthorAnarril +
ComponentV + and S +
DescriptorCold + and Air +
Identifier3.5e Spell +
LevelSorcerer/Wizard 4 + and Druid 4 +
RangeClose +
RatingUnrated +
SchoolConjuration +
SubschoolSummoning +
SummarySummon several Small Ice elementals to freeze something or someone. +
TitleChill Horde +