Climbing Irons (3.5e Maneuver)
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Crazy Gadget (Rush) | |
Level: | 1 |
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Initiation Action: | Move |
Range: | Personal |
Target: | Self |
Duration: | See text |
Saving Throw: | None |
With a crack the pitons embedded themselves in the rock, keeping you stable.
This maneuver has two functions. The first assists in climbing, granting the initiator a +10 circumstance bonus on Climb checks or their initiator level, whichever is greater. They may also move up to their speed so long as that movement is climbing. If you fail a Climb check by 5 or more in the round you activate this maneuver, you do not fall and instead simply fail to make progress. If you have a climb speed, this instead doubles your Climb speed for 1 round.
Alternatively you can use this to lock yourself in place. You do not move but gain a +6 stability bonus on any effect which would forcefully move you from your position. You lose this benefit if you move more than 5 ft a round for any reason, but it otherwise persists until you do.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Crazy Gadget
Eiji-kunv |
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Article Balance | High + |
Author | Eiji-kun + |
Discipline | Crazy Gadget + |
Identifier | 3.5e Maneuver + |
Level | 1 + |
Rating | Undiscussed + |
Summary | Piton gadgets on your hands and feet lock you in place, and assist in climbing. + |
Title | Climbing Irons + |
Type | Rush + |