Climbing Irons (3.5e Maneuver)
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| Crazy Gadget (Rush) | |
| Level: | 1 |
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| Initiation Action: | Move |
| Range: | Personal |
| Target: | Self |
| Duration: | See text |
| Saving Throw: | None |
With a crack the pitons embedded themselves in the rock, keeping you stable.
This maneuver has two functions. The first assists in climbing, granting the initiator a +10 circumstance bonus on Climb checks or their initiator level, whichever is greater. They may also move up to their speed so long as that movement is climbing. If you fail a Climb check by 5 or more in the round you activate this maneuver, you do not fall and instead simply fail to make progress. If you have a climb speed, this instead doubles your Climb speed for 1 round.
Alternatively you can use this to lock yourself in place. You do not move but gain a +6 stability bonus on any effect which would forcefully move you from your position. You lose this benefit if you move more than 5 ft a round for any reason, but it otherwise persists until you do.
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