Cold Blacksand Shards (3.5e Maneuver)

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Author: T.G. Oskar (talk)
Date Created: September 13, 2017
Status: Complete
Editing: Clarity edits only please
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Cold Blacksand Shards
Night Wind (Strike) [Cold]
Level: 6
Prerequisite: Two Night Wind maneuvers
Initiation Action: 1 standard action
Range: 60 ft.
Target: One creature
Duration: Instantaneous
Saving Throw: Reflex negates; see text

Making a sweeping motion, you fire small black crystalline shards at your opponent.

As part of this maneuver, you freeze moisture in the air into shards of black ice, tainted with negative energy. The shards explode on contact. As part of this maneuver, you make a ranged touch attack against a creature within range. If it hits, your opponent takes 6d6 points of damage; half this damage is cold damage and half is negative energy damage. In addition, your opponent must make a successful Reflex save (DC 16 + your Wisdom modifier) or become blinded for 3 rounds, as the icy black mist coats the opponent’s eyes. This maneuver is a supernatural ability.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesNight Wind

Article BalanceModerate +
AuthorT.G. Oskar +
DescriptorCold +
DisciplineNight Wind +
Identifier3.5e Maneuver +
Level6 +
RatingUndiscussed +
SummaryRanged touch attack deals 6d6 damage, half cold and half negative energy; Reflex save or blinded for 3 rounds. +
TitleCold Blacksand Shards +
TypeStrike +