Combat Parasol, Gun (3.5e Equipment)

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Author: Spanambula (talk)
Date Created: 1 May 2016
Status: Complete
Editing: Clarity edits only please
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Gun Combat Parasol

Exotic One-Handed Projectile Melee

Cost: 200 gp
Damage (Small): 1d4/1d4
Damage (Medium)1: 1d6/1d6
Critical: 20/x3 or 18-20/x2
Range Increment: varies'
Weight2: 3 lbs
Type3: Bludgeoning/Piercing and Slashing
HP4: 10
Hardness: 5/10

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.


This variant of the combat parasol functions just like a normal combat parasol, but with the addition of a firearm in the tip of the parasol. Due to the need to still fit the blade in the parasol shaft, the parasol only holds 2 rounds of ammunition before needing to be reloaded, which takes the same amount of time as a light crossbow. The following types of ammunition can be used:

Shotgun shell: A small shell loaded with buckshot with a range increment of 30 feet. Deals 1d8 bludgeoning damage against targets in medium or lighter armor, and 1d6 damage against heavy armor. The damage die is decreased by one size for every range increment beyond the first. Creatures at least 1 size smaller than the wielder stuck by a shotgun shell within the first range increment have a 50% chance of being staggered for 1 round on a successful hit. On a critical hit such a target has a 50% chance to be dazed for 1 round, and is staggered if a successful percentile roll against the dazed effect is made.

Flechette rounds: A small shell loaded with tiny razor-sharp scraps of metal. These function like shotgun shells above, but do 1d10 slashing damage to creatures in light or no armor, and 1d4 damage to creatures in medium or heavy armor. Unarmored creatures with natural armor bonuses of +4 or lower take 1d10 slashing damage, or 1d4 for creatures with +5 or greater bonuses to their natural armor.

Rifled bullet: Though the barrel is short, it can still fire a bullet with a range increment of 60 feet, dealing 1d6 piercing damage. However, accurate aiming is difficult due to a lack of a sight, and the range penalty is double that of a normal projectile.

The firearm has a critical range and modifier of 20/x3.

Reaction Shot: When the combat parasol is being used as a shield, as an immediate action the wielder can trigger a single shot against an adjacent attacker who missed with a melee attack. This attack is made at the wielder's highest BAB and does not count against the number of attacks of opportunity that can be made in a round. When the wielder's BAB reaches +11 the reaction shot becomes a free action, and may be used multiple times in a round (so long as there is ammunition in the parasol).

All forms of parasol ammunition has a base price of 1 sp.


Back to Main Page3.5e HomebrewEquipmentModern Weapons

AuthorSpanambula +
ClassProjectile + and Melee +
Cost200 gp +
Critical20/x3 or 18-20/x2 +
Damage1d6/1d6 +
Damage TypeBludgeoning +, Piercing + and Slashing +
Hardness5/10 +
Hit Points10 +
Identifier3.5e Equipment +
ProficiencyExotic +
Rangevaries +
RatingUndiscussed +
SizeOne-Handed +
TitleCombat Parasol, Gun +
Weight3 +