Counterweave (3.5e Maneuver)

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Author: Zhenra-Khal (talk)
Date Created: 12/18/2016
Status: Complete
Editing: Clarity edits only please
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Counterweave
Veiled Knight (Counter)
Level: 3
Prerequisite: Two Veiled Knight maneuvers
Initiation Action: Immediate action
Range: Medium
Target: One creature
Duration: Instantaneous
Saving Throw: None

As the adept spied on the enemy camp below, the enemy wizard couldn't figure out why every divination spell he cast, to spy on the pesky adventurers who had been hindering his work recently, failed without effect.

When a foe within Medium range of you begins to cast a spell, you may initiate this counter in order to attempt a counterspell. You need not identify the spell, but you must succeed at an Initiator Level check (1d20 + your initiator level, max +10) versus a DC equal to 15 + the spell's level. If you succeed, the spell is countered and fizzles with no effect, as normal for counterspelling. If you fail, the spell take effect normally. This otherwise functions as Lesser Counterweave.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesVeiled Knight

Article BalanceHigh +
AuthorZhenra-Khal +
DisciplineVeiled Knight +
Identifier3.5e Maneuver +
Level3 +
RatingUndiscussed +
SummaryCounterspell an opponent's spell as an immediate action. +
TitleCounterweave +
TypeCounter +