Cubone (3.5e Monster)

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Adopter: Quantumboost (talk)
Original Author: FrankTrollman (talk)
Date Created:
Date Adopted: 3/5/2010
Status: Complete
Editing: Spelling and Grammar only
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File:104Cubone.png
Cubone from Fire Red/Leaf Green
Cubone
Size/Type: Tiny Magical Beast (Earth)
Hit Dice: 4d10+12 (34 hp)
Initiative: -1 (-1 Dex)
Speed: 20 ft.
Armor Class: 24 (+2 size, -1 Dex, +5 bone armor, +8 natural), touch 11, flat-footed 24
Base Attack/Grapple: +4/-5
Attack: Bone Club +8 melee (1d8+3, x3) or Thrown Bone Club +8 ranged (1d8+3, x3)
Full Attack: Bone Club +8 melee (1d8+3, x3) or Thrown Bone Club +8 ranged (1d8+3, x3)
Space/Reach: 2.5 ft./5 ft.
Special Attacks: Bone Call
Special Qualities: Ancestral Equipment, Immunity to Electricity
Saves: Fort +7, Ref +3, Will +0
Abilities: Str 9, Dex 8, Con 17, Int 8, Wis 9, Cha 2
Skills: Craft (Bone) +14
Feats: Power AttackB, Quick Draw, Weapon Focus (Bone Club), Weapon Specialization (Bone Club)B
Environment: Any land or underground
Organization: Always Solitary.
Challenge Rating: 3
Treasure: Standard (plus bone club and armor).
Alignment: Usually Neutral
Advancement: 5-9 HD (Tiny)
Level Adjustment:


A little reptile wearing a skull on its head sits before you crying. When it notices you, it glares and picks up a femur about twice its size, swinging it threateningly.

Lonely and angry, Cubone have no parents and no friends. The last remnants of their kind, many Cubone wear the bones of their own mother, and cry themselves to sleep every night. While Cubone's mother is dead and gone, their spirits work to protect the little Cubones. The Cubones, however, are unaware that their departed mothers look after them, and wail to the unfeeling night in anguish at being so abandoned.

The weapons and armor of a Cubone are fashioned out of the bones of their ancestors, and while they are quite effective for them, they are simply creepy remains in the hands of anyone else.

Combat[edit]

Cubone fight with their Bone Clubs.

Bone Call (Su): Any bones that a Cubone handles are considered to have the Calling, Throwing, and Returning quality with respect to the Cubone for up to 24 hours. Since the Cubone can call bones to its person, bone armor can be assembled on its body as a standard action. A Cubone gains a +8 racial bonus on any craft checks related to Bones.

Ancestral Equipment (Su): The bones of previous generations feel sorry for Cubone and look after it. A Cubone's equipment is considered to have a +2 Enhancement bonus when used as weaponry or armor, in the same manner as a Samurai's Ancestral Daisho. A Cubone can use Bone Clubs which are 2 sizes larger than itself one handed without penalty. A Cubone's Bone Club counts as a warhammer, rather than an inferior club.


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Facts about "Cubone (3.5e Monster)"
AdopterQuantumboost +
AlignmentUsually Neutral +
AuthorFrankTrollman +
Challenge Rating3 +
EnvironmentAny land or underground +
Identifier3.5e Monster +
Level Adjustment+
RatingUndiscussed +
SizeTiny +
SubtypeEarth +
SummaryA little reptile wearing a skull on its head sits before you crying. When it notices you, it glares and picks up a femur about twice its size, swinging it threateningly. +
TitleCubone +
TypeMagical Beast +