Death Infusion (3.5e Maneuver)

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Author: Foxwarrior (talk)
Date Created: 4/5/11
Status: Just started
Editing: Clarity edits only please
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Death Infusion
Essential Cut (Strike) [Evil]
Level: 7
Prerequisite: Two Essential Cut Maneuvers
Initiation Action: 1 standard action
Range: Melee touch
Target: One living creature
Duration: 1 round/level or until saved (D)
Saving Throw: Fortitude negates

You infuse your target with massive quantities of necrocarnum, and they writhe in pain as it destroys their system.

Make a melee touch attack against the target and spend some amount of essentia. At the beginning of each of the touched creature's turns, that creature makes a Fortitude save. If they succeed, they are cured of this effect and will not have to make more saves. If they fail, they take 5d6 points of Vile damage per point of essentia you spent.

Death Infusion has no effect on creatures that are not harmed by negative energy.

Unlike with other Essential Cut maneuvers, essentia you spend on Death Infusion does not return to your pool until the effect ends.

This maneuver is supernatural.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesEssential Cut


Foxwarrior's Homebrew (716 Articles)
Foxwarriorv
AuthorFoxwarrior +
DescriptorEvil +
DisciplineEssential Cut +
Identifier3.5e Maneuver +
Level7 +
RatingUndiscussed +
SummaryVile damage over time +
TitleDeath Infusion +
TypeStrike +