Desolate, Greater (3.5e Spell)

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Author: Snafusam (talk)
Date Created: May 09, 2013
Status: Complete
Editing: Clarity edits only please
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Desolate, Greater
Evocation [Fear, Mind-Affecting]
Level: Cleric 8, Blighter 8, Sorcerer/Wizard 8, Death 8, Evil 8, Madness 8, Repose 8
Components: V, S, DF
Casting time: 1 standard action
Range: Touch; 40ft.
Target: Weapon touched
Duration: 1 min./level
Saving Throw: Will negates (harmless, object); Will partial, see text
Spell Resistance: Yes (harmless, object); Yes, see text

Your weapon gains an dark aura as it seems to be craving for a lone victim.

If there are no creatures with an Int score greater than 2 within 40 feet of your attack target that are 'Fanatic', 'helpful', or 'friendly' towards them within sight, the weapon deals (caster level)d6 vile damage. Additionally, anything hit needs to make a Will save vs Panicked; if the save is successful, then the subject is Frightened (No save; see below)

When there is a creature in sight within 30 feet; damage is halved (rounded up) and no will save is needed.

The weapon affected absorbs light, reducing the illumination within the wielder's space.

Material Component: a chunk of darkened glass.

Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsBlighter
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

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Article BalanceVery High +
AuthorSnafusam +
ComponentV +, S + and DF +
DescriptorFear + and Mind-Affecting +
Identifier3.5e Spell +
LevelCleric 8 +, Blighter 8 +, Sorcerer/Wizard 8 +, Death 8 +, Evil 8 +, Madness 8 + and Repose 8 +
RangeOther +
Rated ByGhostwheel +, DanielDraco + and Eiji-kun +
RatingRating Pending +
SchoolEvocation +
SummaryEnchant a weapon to do increased damage to creatures without any allies. +
TitleDesolate, Greater +