Destructive Disruption (3.5e Spell)
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|Level:||Sorcerer/Wizard 4, Psychic 4|
|Casting time:||1 standard action|
|Range:||Medium (100 ft. + 10 ft./level)|
|Target:||One spellcaster, creature, or object|
This spell functions as the targeted version of dispel magic, except that successfully disrupting an effect causes the power to explode, dealing a number of d6 typeless damage equal to the spell level of the disrupted spell in an area with a radius of 5' per spell level of the disrupted spell (so a disrupted fireball would deal 3d6 of damage in a 15' radius area, and a disrupted wish would deal 9d6 damage in a 45' radius area).
Additionally, a peculiarity of the spell's formula makes it slightly more efficient at counterspelling; counterspell attempts with destructive disruption gain a +1 competence bonus.
|Article Balance||High +|
|Component||V + and S +|
|Identifier||3.5e Spell +|
|Level||Sorcerer/Wizard 4 + and Psychic 4 +|
|Summary||Dispel magic doesn't make things explode. This does. Obviously the superior option. +|
|Title||Destructive Disruption +|