Disrupting Strike (3.5e Maneuver)

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Author: T.G. Oskar (talk)
Date Created: January 21, 2013
Status: Complete
Editing: Clarity edits only please
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Disrupting Strike
Champion's Might (Strike)
Level: 7
Prerequisite: Two Champion’s Might maneuvers, turn undead class feature
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Saving Throw: Fortitude partial
As you strike, you channel a massive surge of positive energy through the weapon that purifies the flesh of the dead.

As part of initiating this maneuver, you must expend a daily use of turn undead. If you succeed on an attack against an undead creature, the target must make a Fortitude save with a DC equal to 18 + your Strength or Charisma modifier (whichever is higher) or die instantly. A successful saving throw instead deals 10d6 points of damage.

This maneuver is a supernatural ability.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesChampion's Might

Article BalanceHigh +
AuthorT.G. Oskar +
DisciplineChampion's Might +
Identifier3.5e Maneuver +
Level7 +
RatingUndiscussed +
SummaryConsume a use of turn undead to force an undead creature to succeed on Fortitude save or die +
TitleDisrupting Strike +
TypeStrike +