Divine Word (3.5e Class)

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Author: Foxwarrior (talk)
Date Created: 12/16/10
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Divine Word[edit]

Where the Word Wizard, Wordmaster, and Word Warrior rely on careful study of magical principles to achieve magical greatness, the Divine Word simply listens to the unimportant minor thoughts of his deity translated badly through the true language of the universe in order to achieve the divine might of words.

Making a Divine Word[edit]

The Divine Word benefits from their unusual ability to create new spells on the fly. However, the rules for how their spells are created is fairly restrictive, meaning that there are many strange things that Wizards and Clerics can do that Divine Word cannot. Since the Divine Word's word list changes every day, Divine Words have a lot more flexibility than Word Wizards or Wordmasters, but a lot less control.

Abilities: Divine Words use Wisdom to determine the save DC's of their spells, and occasionally also benefit from a high Charisma.

Races: Races with many members who worship deities are likely to form the majority of Divine Words.

Alignment: Any, but only one step away from their chosen deity.

Starting Gold: 5d4×10 gp (125 gp).

Starting Age: Simple.

Table: The Divine Word

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Words per Day
Fort Ref Will
1st +0 +2 +0 +2 5 words
2nd +1 +3 +0 +3 Countering Words 11 words
3rd +2 +3 +1 +3 18 words
4th +3 +4 +1 +4 26 words
5th +3 +4 +1 +4 35 words
6th +4 +5 +2 +5 Nonrepetitive Prefixes 45 words
7th +5 +5 +2 +5 56 words
8th +6/+1 +6 +2 +6 68 words
9th +6/+1 +6 +3 +6 81 words
10th +7/+2 +7 +3 +7 Action Verbs 95 words
11th +8/+3 +7 +3 +7 110 words
12th +9/+4 +8 +4 +8 126 words
13th +9/+4 +8 +4 +8 143 words
14th +10/+5 +9 +4 +9 Accelerating Pronouns 161 words
15th +11/+6/+1 +9 +5 +9 180 words
16th +12/+7/+2 +10 +5 +10 200 words
17th +12/+7/+2 +10 +5 +10 221 words
18th +13/+8/+3 +11 +6 +11 243 words
19th +14/+9/+4 +11 +6 +11 Adverbs of Power 266 words
20th +15/+10/+5 +12 +6 +12 290 words

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Autohypnosis (Wis), Balance (Dex), Concentration (Con), Craft (Any word-related) (Int), Decipher Script (Int), Diplomacy (Cha), Heal (Wis), Intimidate (Cha), Knowledge (Religion) (Int), Listen (Wis), Perform (Oratory) (Cha), Sense Motive (Wis), Speak Language (None), Spellcraft (Int), Use Magic Device (Cha).

Class Features[edit]

All of the following are class features of the Divine Word.

Weapon and Armor Proficiency: Divine Words are not proficient with any weapons. They are, however, proficient with light and medium armor, and do not suffer from arcane spell failure penalties.

Spells: The Divine Word uses wordcasting to cast spells.

The Divine Word must worship a deity. Each deity has three favored words and three banned words. The Divine Word always knows the favored words of his deity, and cannot cast spells that contain any of the banned words.

At a predetermined time of day depending on the Divine Word's deity, the Divine Word can pray to his deity. Doing so makes him temporarily learn one random word per class level, drawn from the wordcasting page, not including words that are specifically restricted to other classes or words that are on his deity's favored or banned list. These learned words are temporary, because he forgets all of them 48 hours later or when he next prays, whichever comes first.

Some suggestions for favored, banned, and time of day are listed below.

The save DC of a Divine Word spell is equal to 10 + one third the spell's word count + the Divine Word's Wisdom modifier.

Countering Words: Whenever a Divine Word correctly identifies a spell with a verbal component, they may expend any number of words greater than four. The character casting the spell must then pass a Concentration check with a DC equal to half the number of words expended plus the Divine Word's Charisma modifier or the spell is countered.

Nonrepetitive Prefixes: The Divine Word may reduce the casting time of his spells by condensing long chains of the same spell word into a prefix and a spell word. The time it takes to cast the spell is reduced by one fewer than the number of words removed in this way, but all other attributes of the spell are left unchanged. For example, without using Nonrepetitive Prefixes, the spell "Bang Pyr Pyr Pyr Pyr Pyr" would normally take a standard action to cast. With Nonrepetitive Prefixes, it could be spoken as "Bang Pentapyr", meaning it would take a swift action to cast.

Action Verbs: The die sizes for damage-dealing effect words increase by one step. 1d6 improves to 1d8, 1d4+1 improves to 1d6+1, 1d4 improves to 1d6, and so on.

Accelerating Pronouns: The Divine Word's spells are cast twice as quickly. As such, they take twice as many words to cross each time interval threshold.

Adverbs of Power: For every third instance of any given spell word (nonrepetitive prefixes do not change the number of instances of that spell word for this ability), the DC of the spell is reduced by 1.

Deities and Words
Deity Favored Words Banned Words Time of Day
Boccob Sfir, Sir, Scri Lyf, Deth, Terr Dusk
Ehlonna Hand, Lyf, Fren Pyr, Lek, Deth Dawn
Erythnul Hand, Excel, Terr Lyf, Ayl, Vudu Dusk
Fharlanghn Ayl, Port, Long Burs, Del, Tra Dawn
Heironeous Burs, Lyf, Arm Min, Terr, Lob Noon
Hextor Wal, Terr, Lob Burs, Lyf, Min Midnight
Kord Hand, Thro, Tungtwist Bang, Min, Vudu Dusk
Nerull Con, Deth, Terr Hand, Lyf, Fren Midnight
Obad-Hai Sfir, Lyf, Deth Burs, Fren, Path Dusk
Olidammara Chen, Port, Lob Bang, Deth, Wyd Midnight
Pelor Bang, Burs, Pyr Kol, Deth, Avis Noon
St. Cuthbert Orb, Path, Ant Avis, Min, Gilt Noon
Vecna Hand, Deth, Scri Sfir, Charg, Lyf Midnight
Wee Jas Spyn, Deth, Disp Lyf, Inv, Excel Midnight

Ex-Divine Words[edit]

Divine Words who have their alignment change to be more than one step away from their deity must either change deity or get an atonement spell cast on them. Until they do one of those things, they lose access to Divine Word word magic.



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Foxwarrior's Homebrew (716 Articles)
Foxwarriorv
Allowed AlignmentsLawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
Article BalanceHigh +
AuthorFoxwarrior +
Base Attack Bonus ProgressionModerate +
Class AbilitySpontaneous Spellcasting + and Alternate Magic +
Class Ability ProgressionFull +
Fortitude Save ProgressionGood +
Identifier3.5e Class +
Length20 +
Minimum Level1 +
RatingUndiscussed +
Reflex Save ProgressionPoor +
SkillAutohypnosis +, Balance +, Concentration +, Craft +, Decipher Script +, Diplomacy +, Heal +, Intimidate +, Knowledge +, Listen +, Perform +, Sense Motive +, Speak Language +, Spellcraft + and Use Magic Device +
Skill Points4 +
SummaryA wordcaster powered by divine inspiration. +
TitleDivine Word +
Will Save ProgressionGood +