Duergar Darkhaft (5e)

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Duergar Darkhalf [1] [2]
Medium Humanoid (Dwarves, Duergar), Lawful Evil
Armor Class: 16 (scale mail, shield)
Hit Points: 26 (4d8+8)
Speed: 25 ft.
STR DEX CON INT WIS CHA
14 (+2) 11 (+0) 14 (+2) 11 (+0) 10 (+0) 9 (-1)
Damage Resistances: poison
Senses: Darkvision 120 ft., passive Perception 10
Languages: Dwarvish, Undercommon
Habitat: Mountain, Underdark
Challenge: 2 (450 xp)Proficiency Bonus (PB): +2

Features

Duergar Resilience. [3] The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist bring charmed or paralyzed.

Innate Spellcasting (Psionics).

Sunlight Sensitivity. [3] While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. 

Actions

Enlarge (Recharges after a Short or Long Rest). [3] For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.

War Pick. [3] Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) piercing damage, or 11 (2d8+2) piercing damage while enlarged.

Javelin. [3] Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6+2) piercing damage, or 9 (2d6+2) piercing damage while enlarged.

Invisibility (Recharges after a Short or Long Rest). [3] The duergar magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.



Sources and Notes[edit]

  1. Chrstopher Perkms, Adam Lee, Steve Kenson, Richard Whitters (2015). Out of the Abyss. (5e) Wizards of the Coast. ISBN 978-0786965816. p. 226. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. The Darkhaft is based on the Dueargar Common from the SRD-OGL v5.1 (Licensed: OGL) with some changes.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.

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Facts about "Duergar Darkhaft (5e)"
AlignmentLawful Evil +
AuthorOut of the Abyss +
CRval2 +
Canontrue +
Challenge Rating2 +
Experience Points450 +
FeaturesDuergar Resilience +, Innate Spellcasting +, Sunlight Sensitivity +, Enlarge +, War Pick +, Javelin + and Invisibility +
HabitatMountain + and Underdark +
Hit Dice4d8+8 +
Hit Points26 +
NameDuergar Darkhalf +
PublicationOut of the Abyss +
SizeMedium +
SortTextDuergar Darkhaft 5e +
SubtypeDwarf + and Duergar +
SummaryPsionic Duergar agents. +
TypeHumanoid +