Energy Ward (3.5e Maneuver)

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Author: Zhenra-Khal (talk)
Date Created: 12/18/2016
Status: Complete
Editing: Clarity edits only please
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Energy Ward
Veiled Knight (Stance) [Fire, Cold, Acid, Electricity, Sonic]
Level: 1
Initiation Action: Swift action
Range: Melee
Target: Self
Duration: Stance
Saving Throw: None

Your steps are measured, your progression slow but steady, and wisps of cold vapor drift from your body.

While you're in this stance, you gain energy resistance 10 one type of energy - Acid, Cold, Electricity, Fire or Sonic - which is selected upon entering the stance. You can also choose to have all of your weapon attacks deal and additional +1 damage of the appropriate energy type. Changing between energy types is the same as changing stances entirely; This is effectively 5 stances in one.

If you have 12 ranks in the Spellcraft skill, the resistance increases to 20, and the extra damage increases to +1d6.

If you have 18 ranks in the Spellcraft skill, the resistance increases to 30, and the extra damage increases to +2d6.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesVeiled Knight

Article BalanceHigh +
AuthorZhenra-Khal +
DescriptorFire +, Cold +, Acid +, Electricity + and Sonic +
DisciplineVeiled Knight +
Identifier3.5e Maneuver +
Level1 +
RatingUndiscussed +
SummaryGain resistance 10 against selected type of energy; Ability to toggle on/off +1 energy damage to attacks. +
TitleEnergy Ward +
TypeStance +