Ethereal Arming (3.5e Spell)
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Abjuration | |
Level: | Grim 1 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Area: | 20-ft.-radius spread |
Duration: | 2 rounds |
Saving Throw: | Will negates (harmless) |
Spell Resistance: | Yes (harmless) |
"As the shadows advanced, a wave of green ethereal energy washed over the ready pikemen, covering their armaments with ghostly power. The shadows lunged, but where felled before the power quickly faded."
Creatures within the spread gain the Ghost Touch armor and Ghost Touch weapon enhancements to their worn and wielded gear (including unarmed strikes, natural attacks and feral strikes). You may exclude any number of creatures as a free action. Such weapons do not count as magical for bypassing damage reduction.
Special: This spell may be used in place of etherealness as a source spell when crafting items.
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