Final Judgment (3.5e Maneuver)

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Author: T.G. Oskar (talk)
Date Created: January 21, 2013
Status: Complete
Editing: Clarity edits only please
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Final Judgment
Champion's Might (Strike)
Level: 9
Prerequisite: Four Champion’s Might maneuver, smite class feature
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Saving Throw: Fortitude partial
Before you make your attack, you speak the sins your opponent has committed against your deity. You invoke the name of your deity and request to pass its final judgment upon your enemy.

As part of initiating this maneuver, you must execute a smite. If the attack hits, the target must succeed on a Fortitude save with a DC of 19 + your Strength or Charisma modifier (whichever is higher) or die instantly. If the creature succeeds on the save, it nevertheless takes the effect of the smite, plus an extra 10d6 points of damage.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesChampion's Might

Article BalanceHigh +
AuthorT.G. Oskar +
DisciplineChampion's Might +
Identifier3.5e Maneuver +
Level9 +
Rated ByEiji-kun +
RatingRating Pending +
SummaryCreature affected by smite must succeed on Fortitude save or be destroyed. +
TitleFinal Judgment +
TypeStrike +