Final Salvation (3.5e Spell)

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Author: Foxwarrior (talk)
Date Created: 1/19/12
Status: Rather.
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Final Salvation
Abjuration [Good]
Level: Cleric 9, Salvation 9
Components: V, S, M
Casting time: 1-Round Action
Range: Long (400 ft. + 40 ft./level)
Targets or Area: Creatures in 50-ft. spread
Duration: Instantaneous, 1 day/level; See text
Saving Throw: Will partial then Will partial; see text
Spell Resistance: Yes

A warm glowy feeling filled with the smell of flowers fills the area with sparkles.

All Evil outsiders in the area may make a Will save to avoid being banished to their home plane(s).

All undead in the area may make a Will save or return to the state they were in before they were animated, and then come back to life as though by raise dead, without the requirement of an intact body. The creature then ages an amount equal to the time experienced while undead.

All creatures remaining in the area now must make a Will save or become Good for 1 day per caster level, changing their personality and philosophical outlook as appropriate. They are also all Helpful towards each other for the duration. Creatures who succeed on their Will save still become Good and Helpful for 1 round.

Material Component: A bucketful of diamond dust worth at least 25000 gp.



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Foxwarrior's Homebrew (716 Articles)
Foxwarriorv
AuthorFoxwarrior +
ComponentV +, S + and M +
DescriptorGood +
Identifier3.5e Spell +
LevelCleric 9 + and Salvation 9 +
RangeLong +
Rated ByAarnott +
RatingRating Pending +
SchoolAbjuration +
SummaryEveryone tries out being Good for a while. If this contradicts their fundamental nature, bad Good things might happen to them instead. +
TitleFinal Salvation +