Flameskull (5e)

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 5th edition Pointer  + 

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Flameskull (pointer) [1] [2] [3] [4]
Tiny Undead, Neutral Evil
Armor Class: 13
Hit Points: 40
Speed: 0 ft., fly 40 ft. (hover)[5]
STR DEX CON INT WIS CHA
Skills: Arcana, Perception
Senses: darkvision 60 ft., passive Perception 12
Languages: Common
Habitat: Underdark, Underground
Challenge: 4 (1,100 xp)Proficiency Bonus (PB): +2

Features

Illumination.

Magic Resistance. [6] The flameskull has advantage on saving throws against spells and other magical effects.

Rejuvenation. [6] If the flameskull is destroyed, it regains all its hit points in 1 hour unless holy water is sprinkled on its remains or a dispel magic or remove curse spell is cast on them.

Spellcasting (Intelligence, Wizard Spells).

Actions

Multiattack.

Fire Ray. Ranged Spell Attack

Unofficial Description: Flying skull engulfed in green flame


Sources and Notes[edit]

  1. Wizards RPG Team (September 2014). Monster Manual. (5e) Wizards of the Coast. ISBN 978-0786965618. p. 134. Licensed: © Wizards of the Coast.
  2. Wizards RPG Team (2018). Errata Monster Manual. (5e) Wizards of the Coast. - Adds hover. Added immune to prone.
  3. habitat - Dungeon Master's Guide (5e) p.302-305
  4. habitat (Underground) - user:Rlyehable (unofficial)
  5. Wizards RPG Team (2018). Errata Monster Manual. (5e) Wizards of the Coast. - Adds hover. Added immune to prone.
  6. 6.0 6.1 Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.

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Facts about "Flameskull (5e)"
AlignmentNeutral Evil +
AuthorMonster Manual (5e) +
CRval4 +
Canontrue +
Challenge Rating4 +
Experience Points1,100 +
FeaturesIllumination +, Magic Resistance +, Rejuvenation +, Spellcasting +, Multiattack + and Fire Ray +
HabitatUnderdark + and Underground +
Hit Points40 +
PublicationMonster Manual (5e) +
SizeTiny +
SortTextFlameskull 5e +
SummaryFlying skull engulfed in green flame +
TypeUndead +