Florasian (MC Race)

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Author: Xeadin (talk)
Date Created: 3-22-11
Status: Complete
Editing: Done
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Florasians[edit]

A sect of Magi with a rebellious history—militaristic in nature, but honor-bound and elegant.


Racial Traits
Average Height: 5'3" -- 5'11"
Average Weight: 120 -- 155 lbs.
 
Ability Scores: +2 Charisma; +2 Dexterity or Intelligence
Size: Medium
Speed: 7 squares
Vision: Normal
 
Languages: Common, Precursor; choice of one other
Skill Bonuses: +2 Diplomacy, +2 Intimidate
Beautiful Strike: You gain a +2 bonus to attack rolls if no other creature is adjacent to the target.
Elegant Stride: You can shift before and after you make a melee or ranged basic attack.
Natural Athlete: You gain training in Acrobatics, regardless of class choice.
Fragrant Charm: You can use fragrant charm as an encounter power.
Fragrant Charm
Florasian Racial Power
The scent of your home world distracts your enemies and enables you to control them for a short while.
Encounter ✦ Charm
Minor Action Close Burst 5
Target: Each creature in burst
Attack: Charisma vs. Will
Hit: The target is dominated until the start of your next turn. One affected creature of your choice within the burst can be dominated until the end of the encounter.

Long ago, a rebellion rose to challenge the power of the civilization-- or more specifically, the Magi Council itself. The goal of this rebellion was to overthrow and change the face of the civilization-- to restructure its foundations. The attempt failed, and most of these despoilers have been marooned on a lush planet covered end-to-end with dense forests and expansive, flowering fields. Florasia came to be the name of the planet, and they named themselves appropriately as the Florasians.

Play a Florasian if you want...

  • To control your enemies with the mere power of your home world.
  • To withhold your sinister and darkest secrets and lead your allies to victory.
  • To be a member of a race that favors the Commando, Marine, and Spellcaster classes.

Physical Qualities[edit]

Since Florasians are Magi, there’s not a whole lot of physical differences between the two—other than that the entire race consists of females.
A Florasian’s society is based off of the civilization’s ideals, but some have developed underground movements on several other worlds to bring back the rebellion that had been utterly defeated. Such underground movements are rare and hard to find, and with good reason.

Playing a Florasian[edit]

It is a little strange that a race of a certain type can consist of only one gender, but the rebellion was consisted of all females—since they are good diplomats and sly fighters. Their skills under the spotlight have made them militant, and their control over the elements makes them even more dangerous. Their seductive personalities and feral oppositions make them the perfect spies, and they can weave through the foray with little effort. Many Florasians carry faint memories of the rebellion, and their beliefs still carry them back to the days where they had their chance to strike at the heart of the Magi.
Many Florasians hope for the reincarnation of the rebellion, but for now, they serve as the reinforcements for the military forces.


Florasian Characteristics: Beautiful, clever, courageous, determined, elegant, free-spirited, inconspicuous, rebellious, secretive, seductive, sly, vengeful

Female Names: Ailena, Becca, Cleo, Clerra, Deshani, Elina, Feshara, Hitari, Iclesa, Jessi, Katrina, Lienna, Nateli, Racheal, Rishani, Sierra, Victoria, Yenira, Zendra

Florasian Adventurers[edit]

Three sample Florasian adventurers are described below.

Clerra, a florasian marine, is an individual who chooses to follow her own spirit wherever the winds take her. Her life had been dependent on the rebellion, and the faint whispers of her past still ring in her head as though it were yesterday. She thinks of herself as not a slave, but as a hard worker and a defender of both her allies and to her past. She grasps hard on the concept of the rebellion, but never exposes her true identity to those she is close with.
Katrina, a florasian spellcaster, is especially powerful and a critical asset to her friends—most of whom were those she was closely associated with during the rebellion. Her passion to the elements helps her stay focused and her determination to her past creates a flawless spirit within her. She wishes to bring down the heroic icon that had once sundered the rebellion into extinction, but her vengeance goes on unannounced and undisturbed.
Sierra, a florasian commando, is nothing short of a beautiful gunslinger—carrying only a couple of handguns and a sharp blade. Her amazing tenacity and light moves brings devastation to her foes, and this quality had been used many times before while she was a part of the rebellion. She was the thorn in the Magi’s skin, and this thorn has been put upon the Rygoliths until the rebellion rises again. In addition to her elegance, she is also a seductive diplomat—another important quality from the rebellion. She is the perfect example of the Florasian’s havoc, and the key that could release the bird from its cage and recreate the rebellion from the ground up.

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Facts about "Florasian (MC Race)"
Action TypeMinor Action +
AuthorXeadin +
IdentifierMC Race +
KeywordCharm +
LevelNA +
RangeClose Burst5 +
RatingUndiscussed +
SummaryA sect of Magi with a rebellious history—militaristic in nature, but honor-bound and elegant. +
TitleFlorasian +
TypeFlorasian Attack Racial Power +
UsageEncounter +