Frog (3.5e Monster)
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|Hit Dice:||1/4d8 (1 hp)|
|Speed:||5 ft. (1 squares), climb 5 ft., swim 5 ft.|
|Armor Class:||21 (+8 size, +3 Dex), touch 21, flat-footed 18|
|Space/Reach:||1/2 ft./0 ft.|
|Special Qualities:||Amphibious, great leap, low-light vision|
|Saves:||Fort +0, Ref +5, Will +1|
|Abilities:||Str 1, Dex 17, Con 10, Int 1, Wis 13, Cha 6|
|Skills:||Climb +12, Hide +20, Jump –7, Listen +3, Spot +3, Swim +3|
|Organization:||Solitary, pair, or bunch (2–5)|
|Alignment:||Always true neutral|
This small, bright green amphibian sits near a small puddle. As it notices you, it quickly leaps into the water.
These statistics describe a small frog about 2–5 inches in length such as a tree frog or a leopard frog. They feed off of small insects.
Frogs hide from any potential threat. If discovered, they will attempt to run until they can hide again.
Skills: Frogs have a +8 racial bonus on Climb and Jump checks. Frogs can always choose to take 10 on a Climb or Jump check, even if rushed or threatened. A frog uses its Dexterity modifier instead of its Strength modifier for Climb checks.
A frog has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Frogs as Familiars
A frog may be selected as a familiar. The master of a frog familiar can hold his breath underwater for a number of rounds equal to four times his Constitution score (rather than the usual two times his Constitution score).
|Alignment||Always true neutral +|
|Benefit||May hold breath for a number of rounds equal to four times his Constitution. +|
|Challenge Rating||1/10 +|
|Environment||Warm forests +|
|Identifier||3.5e Monster +|
|Level Adjustment||— +|
|Summary||These statistics describe a small frog about 2–5 inches in length such as a tree frog or a leopard frog. +|