Ghost Frog (3.5e Monster)
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|Size/Type:||Fine Undead (Incorporeal)|
|Hit Dice:||1d12 (6 hp)|
|Speed:||Fly 10 ft. (2 squares), Perfect|
|Armor Class:||23 (+8 Size, +4 Dex, +1 Deflection), touch 23, flat-footed 19|
|Attack:||Nervously hesitant touch +12 melee touch (1d4 negative energy damage)|
|Full Attack:||Nervously hesitant touch +12 melee touch (1d4 negative energy damage)|
|Space/Reach:||1/2 ft./0 ft.|
|Special Attacks:||Corrupting Touch, Abnormally Loud Ribbit|
|Special Qualities:||Darkvision 60', Undead traits, Incorporeal traits, Manifestation, Rejuvenation, +2 Turn Resistance, Sense Living 60 ft.|
|Saves:||Fort +0, Ref +4, Will +3|
|Abilities:||Str -, Dex 18, Con -, Int 6, Wis 12, Cha 10|
|Skills:||Hide +30, Listen +3, Move Silently +12, Spot +10|
|Feats:||Ability Focus (Abnormally Loud Ribbit)|
|Alignment:||Always Neutral Evil|
|Advancement:||2 HD (Diminutive)|
"Bert...does that frawg look a little...unusual to you?"
"That's cause hes daid Abner."
Ghost Frogs haunt jungle rivers, hiding in the shallows and scaring the crap out of people by ribbiting suddenly in an abnormally loud voice. No ones quite sure how they come about, and assume some sort of weird curse or an easily pissed off God are responsible. Oddly enough for once no one is blaming a Wizard.
Ghost Frogs rarely realize they're dead, and so rarely attack the living by any means other than accident. Their abnormally loud ribbits usually scare people badly enough that they get attacked, at which time something inside them snaps and they feel compelled to defend themselves. They also noticeably dislike Clerics, staying well back out of their range if possible, then sneaking up when the priest is asleep to ribbit next to his head.
Corrupting Touch(Su): The Ghost Frogs touch attack does 1d4 negative energy damage.
Abnormally Loud Ribbit(Su): Once every 1d4 rounds or so, the Ghost Frog will Ribbit. Unless it senses the living approaching, when it will remain quiet until they are close by before letting rip. Any creature within 10' of the Ghost Frog as it Ribbits must make a DC 12 Willpower Save (Save DC is Charisma Based) or be Panicked for 1 round, and Shaken for 1 round more.
Manifestation(Su): Identical to the Ghost Ability listed on page 118 of the MM.
Rejuvenation(Su): Identical to the Ghost Ability listed on page 118 of the MM.
Sense Living (Su): Identical to the Blindsight Ability, but only senses living creatures.
Skills: +8 Racial Bonus to Hide, Move Silently, and Spot checks.