Grave Blood Idol (3.5e Equipment)
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Grave Blood Idol
|Aura:||Moderate necromancy (DC 21)|
|Activation:||Always active (continuous)|
Blood for blood. Life for life.
This shamanistic magic item is a shrunken head in blood-rusted chain, its eyes casting an ominous glow whenever blood is drawn.
The grave blood idol is a more powerful variant of the blood idol and functions identically, except both the benefit and the drawback are greater. While the grave blood idol's curse is active, you have 2 less hit points per HD, but as long as the idol is worn around the neck you regain 3 hit points every time you draw blood from a living creature. You cannot regain more hit points than you deal damage, so if you do less than 3 damage you regain hit points equal to the damage dealt instead.
The grave blood idol furthermore has additional abilities when you 'overdraw' blood. Whenever you draw the blood of a living creature while being at full health, you gain one blood charge for every 10 hit points you would otherwise regain. The grave blood idol can hold a maximum of 5 charges with which it can channel some limited magic.
- Blood Buff: At a cost of 1 blood charge as a free action, you excite the blood within your own body, granting you a +2 bonus to Strength and Dexterity that lasts until the beginning of your next turn.
- Blood Recovery: At a cost of 1 blood charge per round, you gain fast healing 3. Turning this ability on or off is a free action.
- Blood Drain: At a cost of 3 blood charges, you make a touch attack as part of a standard action that sinks your fingers into the target, directly drawing its blood and vital force into your body. This functions as a vampiric touch effect that deals 5d6 points of damage.